/curly-eureka

Traditional modding SDK for Geometry Dash 2.113 - 2.204 on Win32

Primary LanguageC++

curly-eureka

last stand curse of traditional modding for Geometry Dash.
It contains functions related to hooks and interference with the memory of the game, creating an interface etc.

features

  • independence (don't need anything, just inject built dll, i mean single dll)

  • libraries collected in that sdk:

    • cocos-headers, gd.h, minhook(multi hook fork)
  • creating mods using minhook that dont conflict with others (fixed overhook problem)

  • make mod that can work on geode (two times call escape and other)

  • ModUtils that contains some tools for working with ui, string, files.

  • HooksUtils that provides tools n' helpers for hooking

    • CreateHook helper func
    • HOOK, CC_HOOK, CCEXT_HOOK, MEMBERBYOFFSET macroses
    • MappedHooks

MinHook is safe

Yea, the problem u cant hook already hooked function got absolutely soloved with big thanks to m417z's (Michael Maltsev) fork of minhook. Soo that is, u can hook stuff and dont give a shit about other mods because they will be fine with the with ur mod.