Branch | Build Status | Versions |
---|---|---|
master | ≥ 2.0 | |
Swift 4 - 4.2 | ≥ 1.3 < 1.13 | |
Swift 3 | ≥ 1.0 < 1.3 | |
Swift 2.3 | < 1.0 |
DeviceKit
is a value-type replacement of UIDevice
.
See our detailed changelog for the latest features, improvements and bug fixes.
- Equatable
- Device identification
- Device family detection
- Device group detection
- Simulator detection
- Battery state
- Battery level
- Various device metrics (e.g. screen size, screen ratio, PPI)
- Low Power Mode detection
- Guided Access Session detection
- Screen brightness
- Display Zoom detection
- Detect available sensors (Touch ID, Face ID)
- Detect available disk space
- Apple Pencil support detection
- iOS 8.0+ (linking against iOS 9.3 required)
- tvOS 9.0+ (linking against tvOS 9.2 required)
- watchOS 2.0+
DeviceKit can be installed in various ways.
pod 'DeviceKit', '~> 2.0'
pod 'DeviceKit', '~> 1.3'
pod 'DeviceKit', '~> 1.2.3'
pod 'DeviceKit', :git => 'https://github.com/devicekit/DeviceKit.git', :branch => 'swift-2.3-unsupported'
github "devicekit/DeviceKit" ~> 2.0
github "devicekit/DeviceKit" ~> 1.3
github "devicekit/DeviceKit" ~> 1.2.3
github "devicekit/DeviceKit" "swift-2.3-unsupported"
To install it manually, drag the DeviceKit
project into your app project in Xcode. Or add it as a git submodule by running:
$ git submodule add https://github.com/devicekit/DeviceKit.git
First make sure to import the framework:
import DeviceKit
Here are some usage examples. All devices are also available as simulators:
.iPhone6 => .simulator(.iPhone6)
.iPhone6s => .simulator(.iPhone6s)
You can try these examples in Playground.
Note:
To try DeviceKit in the playground, open the
DeviceKit.xcworkspace
and build DeviceKit.framework for any simulator first by selecting "DeviceKit" as your current scheme.
let device = Device.current
print(device) // prints, for example, "iPhone 6 Plus"
if device == .iPhone6Plus {
// Do something
} else {
// Do something else
}
let device = Device.current
if device.isPod {
// iPods (real or simulator)
} else if device.isPhone {
// iPhone (real or simulator)
} else if device.isPad {
// iPad (real or simulator)
}
let device = Device.current
if device.isSimulator {
// Running on one of the simulators(iPod/iPhone/iPad)
// Skip doing something irrelevant for Simulator
}
let device = Device.current
switch device {
case .simulator(.iPhone6s): break // You're running on the iPhone 6s simulator
case .simulator(.iPadAir2): break // You're running on the iPad Air 2 simulator
default: break
}
let groupOfAllowedDevices: [Device] = [.iPhone6, .iPhone6Plus, .iPhone6s, .iPhone6sPlus, .simulator(.iPhone6), .simulator(.iPhone6Plus),.simulator(.iPhone6s),.simulator(.iPhone6sPlus).simulator(.iPhone8),.simulator(.iPhone8Plus),.simulator(.iPhoneX),.simulator(.iPhoneXS),.simulator(.iPhoneXSMax),.simulator(.iPhoneXR)]
let device = Device.current
if device.isOneOf(groupOfAllowedDevices) {
// Do your action
}
Note:
To get the current battery state we need to set
UIDevice.current.isBatteryMonitoringEnabled
totrue
. To avoid any issues with your code, we read the current setting and reset it to what it was before when we're done.
if device.batteryState == .full || device.batteryState >= .charging(75) {
print("Your battery is happy! 😊")
}
if device.batteryLevel >= 50 {
install_iOS()
} else {
showError()
}
if device.batteryState.lowPowerMode {
print("Low Power mode is enabled! 🔋")
} else {
print("Low Power mode is disabled! 😊")
}
if device.isGuidedAccessSessionActive {
print("Guided Access session is currently active")
} else {
print("No Guided Access session is currently active")
}
if device.screenBrightness > 50 {
print("Take care of your eyes!")
}
if Device.volumeAvailableCapacityForOpportunisticUsage ?? 0 > Int64(1_000_000) {
// download that nice-to-have huge file
}
if Device.volumeAvailableCapacityForImportantUsage ?? 0 > Int64(1_000) {
// download that file you really need
}
All model identifiers are taken from the following website: https://www.theiphonewiki.com/wiki/Models or extracted from the simulator app bundled with Xcode.
If you have the need for a specific feature that you want implemented or if you experienced a bug, please open an issue. If you extended the functionality of DeviceKit yourself and want others to use it too, please submit a pull request.
The complete list of people who contributed to this project is available here. DeviceKit wouldn't be what it is without you! Thank you very much! 🙏