SoC_u3shaders ============= Shaders for Stalker SoC Author: Piotr "utak3r" Borys Version: 2.2 Released: not released yet Most of the code is taken from Call of Pripyat, highly modified then by me. There're also portions of code from other modders. Special thanks go to DeamonJax for his briliant ideas (mainly the sunshafts code). In order to use high resolution shadowmaps, please add -smap2048 (or other value) to your start script. It could look for example like this: @bin\XR_3DA.exe -nointro -nocache -noprefetch -smap2048 Recommended settings for R2 with these shaders: =============================================== r2_aa off r2_aa_break 0.000000,0.000000,0.000000 r2_aa_kernel 0.7 r2_aa_weight 1.000000,0.067500,0.000000 r2_allow_r1_lights off r2_gi off r2_gi_clip 0.001 r2_gi_depth 1 r2_gi_photons 16 r2_gi_refl 0.7 r2_gloss_factor 3. r2_ls_bloom_fast on r2_ls_bloom_kernel_b 0.65 r2_ls_bloom_kernel_g 3. r2_ls_bloom_kernel_scale 0.8 r2_ls_bloom_speed 40. r2_ls_bloom_threshold 0.2 r2_ls_depth_bias -0.0001 r2_ls_depth_scale 1.00001 r2_ls_dsm_kernel 0.8 r2_ls_psm_kernel 0.8 r2_ls_squality 1. r2_ls_ssm_kernel 1. r2_mblur 0.03 r2_parallax_h 0.5 r2_slight_fade 1. r2_ssa_lod_a 64. r2_ssa_lod_b 48. r2_sun on r2_sun_depth_far_bias 0. r2_sun_depth_far_scale 1. r2_sun_depth_near_bias -0.00012 r2_sun_depth_near_scale 1.00001 r2_sun_details on r2_sun_focus on r2_sun_lumscale 1. r2_sun_lumscale_amb 1. r2_sun_lumscale_hemi 1. r2_sun_near 45. r2_sun_near_border 1. r2_sun_tsm off r2_sun_tsm_bias -0.05 r2_sun_tsm_proj 0.18 r2_tf_mipbias 0. r2_tonemap on r2_tonemap_adaptation 2.5 r2_tonemap_amount 0.6 r2_tonemap_lowlum 0.45 r2_tonemap_middlegray 0.62 r2_wait_sleep 0 r2_zfill off r2_zfill_depth 0.1 r2em 0. r__detail_density 0.2 r__geometry_lod 1. r__supersample 2 r__tf_aniso 16 renderer renderer_r2