Hello,
Note: By now the original blog website is down and of course most of these links now fail. Thanks, transient internet! There is a strong possibility you can find these articles however when looking via google, so try it!
Fortunately Nyklas Frykholm has collected his articles into a repository, which you will find as a submodule here.
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AltDevBlogADay is a collection of articles by game developers. It is very inclusive and for this reason may be hard to read. This repository aims to highlight my favorite articles, hopefully those which will become classics.
Since learning from failure is also interesting, I'm thinking about adding a criticism section.
Favorites:
- WPA–Xperf Trace Analysis Reimagined by Bruce-Dawson
- Functional Programming in C++ by John Carmack
- Concurrent World Editing, on the Cheap by Jonathan Blow
- Low Level Animation part 2 by Niklas Frykholm
- Exposing Social's Gaming Hidden Lever by Tyler York
- When they said “numbers don’t lie,” they were lying by Richard Fine
- Stick Motion by Fabrice Lété
- Monitoring Your Game by Niklas Frykholm
- String Redux by Niklas Frykholm
- Understanding the Fourier transform by Stuart Riffle
- Dealing with Designer Input Latency by Norm Nazaroff
- Choreographing Behavior: 2 examples
- Ideal Hash Tries, an Implementation in C
- Time to know your code
- Moving beyond the Linear Bezier by John Moore
- Debugging on your web browser by James Podesta
- Data-Structures: One size does not fit all by Alex Evans
- Database Programming Is Fun by Alex Evans