Reasons to use this package:
- It allows avoiding reference serialization via Inspector.
- It removes the need for GOD objects.
- Provides high script flexibility and low cohesion.
Package created on version 2020.3.6f1 but compatible with the versions starting from 2020.x.x
Any OS supported. Unity version 2020 and above. (Package requires C# 8.0)
- Core Manager - used for scene, subscription, and reference initialization.
- Cross Events - replacement for the traditional event serialization and subscription.
- Reference Distributor - reference container for data distribution in one scene.
- Cross Scene Data Handler - data container(not references) which allows data distribution between scenes. Supports both classes and structures.
- Custom Validation Attributes - allows validating serialized data. This plugin contains both predefined validation attributes and mechanisms to implement new validation attributes. Supports both class and field attributes.
- Custom Editor - used for attribute validation and displaying errors in Inspector.
- Custom Logger - use this logger if you want to show logs in debug build/editor, but not in release build.
- Custom Play Mode entering - prevents Play Mode start if the current scene contains validation failure.
- Custom Build start - prevents application build if scenes included in the build or prefabs with validation attributes contain validation failures.
- SaveSystem - system to save/load JSON files.
- RequireInterfaceAttribute
- Delegate combination for subscribing (checkout samples to learn how to use)
- Event interfaces accept arrays instead of IEnumerable.
- Event interfaces accept params arrays.
- Striped part of functions is now available on GitHub repo.
- Scene Loader - allows to asynchronously load scene through an intermediate scene and allows to serialize SceneAssets through Inspector (use SceneLoaderAsset).
- Runtime console - console with Unity logs for debug and/or release builds. Allows display console logs like in Unity Editor. Strips from release build if other not predetermined.
- Editor Symbol Definer - allows defining Scripting Define Symbols in the project thought attribute or button in Inspector.
- Fixed build issue with Validation Attributes
- Removed redundant prefabs and scripts
- Added:
- SelectImplementation Attribute
- SelectType Attribute
- Updated
- ReferenceDistributor API
- SelectImplementationAttribute
- CrossSceneData
- Removed:
- SelectType Attribute
- Updated
- ReferenceDistributor API
- Stripped, this is now available on GitHub repo: