/Unity_IrregularQuadTexturing

A test setup for experimenting with irregular quads texturing and working around UV interpolation issues

Primary LanguageC#MIT LicenseMIT

Unity_IrregularQuadTexturing

A test setup for experimenting with irregular quads texturing and working around UV interpolation issues

Example video of automatic UV fix for a simple texture:

quad_example.mp4

TODO:

  • figure out alternative algorithms for more complex textures (currently a manual setup (with W coords picked manually for each vertex) for such a texture included)