WadSmoosh Plus merges supported IWADs into a single IWAD file that can be played in GZDoom expanding the episode list. This makes it very convenient to play all of classic Doom's official releases and more without relaunching the game with different settings.
It's fine if you don't have all of the Doom games, eg you have Doom 2 but not Final Doom - WadSmoosh will package up everything it can find.
If you're not a Doom expert and just bought these games off Steam etc, see the Absolute Beginner's Guide section below.
Simply copy all your WADs into the source_wads/
subfolder, then run WadSmoosh. A log will appear showing progress and any errors that arise.
If you're in Windows, click wadsmoosh.exe
.
If you're in macOS or Linux, run the wadsmoo.sh
shell script - Python 2 and 3 are both supported now.
WadSmoosh will create a new file called doom_complete.pk3
with all the game content in it. You can run this in GZDoom with -iwad doom_complete.pk3
at the command line, or even rename it to doom2.wad
and run without any command line needed. GZDoom 2.4 and later will recognize the doom_complete.pk3
file as a valid IWAD without any name change needed.
If you've extracted the No Rest for the Living add-on episode for Doom 2 from Doom 3: BFG Edition or the PSN or XBLA versions, make sure it's named nerve.wad
in the source_wads/
folder.
In rare cases, you may need to uncheck the source_wads/
folder's read-only status.
Advanced users can edit wadsmoosh_data.py
to customize how and what WadSmoosh extracts. This file is Python code, read by the main program at runtime, so no recompile is required. You can also customize the ordering of the Master Levels by running WadSmoosh from the command line with a text file defining the ordering as an extra parameter. The "Xaser ordering" is the default, but masterlevels_order.txt
provides the mostly-alphabetical "PSN ordering", and more info on this customization option is included in comments at the top of that file. This is the only configuration option that WadSmoosh supports, and in general I'm opposed to adding more such options without turning WadSmoosh into a full-on GUI program.
WadSmoosh is not a general-purpose tool for merging Doom WADs; it is for merging retail content only - it was created in 2016 out of a desire for a "complete" retail version of Doom and Doom II, and only exists as a program because the IWAD file that it generates cannot be distributed legally. Please do not ask if WadSmoosh will support any specific WAD. If you want to add your own content to a custom IWAD, please either modify WadSmoosh's source code yourself, or simply edit the doom_complete.pk3
file WadSmoosh generated on your computer by opening it in a ZIP archive management program. Please do not ask me for support when doing either.
Here is the official list of WADs that WadSmoosh Plus will recognize:
- Doom/Ultimate Doom (original registered/retail version of
doom.wad
) - Sigil (
sigil.wad
and its optional music addonsigil_shreds.wad
) - Sigil II (
sigil2.wad
, either its MIDI or MP3 soundtrack versions) - Xbox Doom's extra levels (
sewers.wad
andbetray.wad
) - Doom II (
doom2.wad
) - The extra content in the Unity releases of Doom and Doom 2. (
doomunity.wad
,doom2unity.wad
andextras.wad
) - The extras file from the Unity releases (
extras.wad
) - The extra content in the BFG release of Doom 2. (
doom2bfg.wad
) - No Rest for the Living (
nerve.wad
) - The Master Levels (the 20 unmodified WAD files from the retail release)
- Final Doom (
tnt.wad
andplutonia.wad
) - TNT: Revilution (
tntr.wad
) - Plutonia 2 (
pl2.wad
) - Perdition's Gate (
perdgate.wad
) - Hell To Pay (
hell2pay.wad
) - No End in Sight (
neis.wad
) - Freedoom Phase 1 (
freedoom1.wad
) - Freedoom Phase 2 (
freedoom2.wad
) - Doom 3DO Soundtrack (
doom3do.wad
)
For Sigil and Sigil II, all the filenames for different releases of those WADs are also recognized; you shouldn't have to rename your original files.
None of the "official add-on" content from the Unity-based rereleases of Doom and Doom II is supported. Only the versions of doom.wad
and doom2.wad
in the install folders for these ports are supported; they are virtually identical to the original data files.
Doom/Ultimate Doom:
https://store.steampowered.com/app/2280/DOOM_1993/
Use doom.wad
Sigil & Sigil II: https://romero.com/sigil
Xbox Doom's extra levels:
Sewers.wad
: https://www.doomworld.com/idgames/levels/doom/s-u/sewers2
Betray.wad
: https://www.doomworld.com/forum/topic/128173-known-lost-wads-of-our-history/?page=4&tab=comments#comment-2481490
Doom II:
https://store.steampowered.com/app/2300/DOOM_II
Use doom2.wad
Unity Doom and Doom 2 extra content:
Navigate to the game's directory. (If in Steam just right click the game and click Manage > Browse Local Files)
Then navigate to rerelease > DOOM_Data > StreamingAssets
Use doom.wad
/doom2.wad
and extras.wad
For The Ultimate Doom, your copy of doom.wad for this script must be renamed to doomunity.wad
.
For Doom II, your copy of doom2.wad for this script must be renamed to doom2unity.wad
.
Final Doom:
Download TNT: Evilution and The Plutonia Experiment from the add-ons in the Unity version of Doom 1993 or Doom II
Then navigate to the game's directory. (If in Steam just right click the game and click Manage > Browse Local Files)
Then open the finaldoombase directory two iWAD files should be there.
They are named tnt.wad
and plutonia.wad
TNT: Revilution:
https://www.doomworld.com/idgames/levels/doom2/megawads/tntr
Use tntr.wad
Plutonia 2:
https://www.doomworld.com/idgames/levels/doom2/megawads/pl2
Use pl2.wad
Perdition's Gate:
This was a retail release. You will have to find a copy on your own. After you install it, you can use the PERDGATE.WAD
it creates.
Hell To Pay:
This was a retail release. You will have to find a copy on your own. After you install it, you can use the HELL2PAY.WAD
it creates.
No End in Sight:
https://www.doomworld.com/idgames/levels/doom/Ports/megawads/neis
use neis.wad
Freedoom Phase 1 & Phase 2 (version 0.13.o supported only):
https://github.com/freedoom/freedoom/releases/tag/v0.13.0
Use freedoom1.wad
and freedoom2.wad
Doom 3DO Soundtrack:
https://www.moddb.com/games/doom/addons/doom-3do-music
Use doom3do.wad
- Download WadSmoosh and extract it to a folder.
- Find the folder(s) where Steam/GoG installed your game(s). For Steam, this will be something like
<Steam folder>\SteamApps\Common\<game name>\base
. - Copy any files you find with a
.WAD
extension to thesource_wads/
subfolder where you extracted WadSmoosh. - Run
wadsmoosh.sh
. Then the console will prompt confirmation and then show progress. - When it closes, you should have a file in the WadSmoosh folder called
doom_complete.pk3
. - Download GZDoom and extract it to a folder.
- Copy the
doom_complete.pk3
file to GZDoom's folder. - Launch GZDoom and play!
If you have any issues, the How_to_download_and_run_Doom page on the Doom wiki might be helpful.
This fork enables the support for both Freedoom Phase 1 and 2 maps, music and NEW textures. It does not use the sprites nor the Doom-replacing textures since they will use the original ones. (I might add support for them in a future release but it's not on my to-do list right now.)
This fork uses the actual episode names rather than simply adding all of Fredoom Phase 1 as a single episode and uses the name "Destination: Earth" as the name for Phase 2 based on the exit text of Phase 1.
Copyright © 2001-2022 Contributors to the Freedoom project. All rights reserved.