Follows the Smoothed Particle Hydrodynamics Techniques for the Physics Based Simulation of Fluids and Solids to implement 3D SPH Fluid in Unity.
It is still under development.
- State Equation Pressure Term
- Cubic spline kernel
- Uniform Space Grid Hashing/Sorting
- Vorticity Confinement Term
- Micropolar Model Vorticity Term
- 13K(1024x128)/26K(1024x256)/54K(1024x512)/1M(1024x1024) number of particles in real time
- SDF/Obstacle Particles for boundary
- Poisson solver for pressure term
- Surface tension term
- Solid/Fluid Coupling