Pinned Repositories
PathTracer-Processing
A basic path tracer in processing.
Anime-Network
Visualizes network of anime recommendations from MAL. Built using react and electron.
GrapplingHook
A grappling hook game mechanic implemented using the farseer physics engine and the XNA framework.
Legend-of-Zelda-Clone
A Legend of Zelda Clone implemented in C# using the XNA framework.
OCR-OpenCV-Tesseract
Tesseract text recognition using various pre-processing methods. Implemented in C++ using OpenCV, Tesseract, and ImageMagick.
P2P-Network
A fully-functional distributed peer-to-peer network implemented using Java sockets.
Pathtracer-Vulkan
A fully-functional path tracer in C++ using the vulkan ray tracing extensions that implement basic PBR materials.
ResourcePrediction
Includes implementation of 5 time-series algorithms used to predict future prices.
screen-time-monitor
Tracks computer activity and visualizes this data in a timeline to provide usage statistics.
VoiceRecogSpotify
Music Player controlled with Voice Recognition in Python
varunm100's Repositories
varunm100/Legend-of-Zelda-Clone
A Legend of Zelda Clone implemented in C# using the XNA framework.
varunm100/VoiceRecogSpotify
Music Player controlled with Voice Recognition in Python
varunm100/GrapplingHook
A grappling hook game mechanic implemented using the farseer physics engine and the XNA framework.
varunm100/Pathtracer-Vulkan
A fully-functional path tracer in C++ using the vulkan ray tracing extensions that implement basic PBR materials.
varunm100/Anime-Network
Visualizes network of anime recommendations from MAL. Built using react and electron.
varunm100/OCR-OpenCV-Tesseract
Tesseract text recognition using various pre-processing methods. Implemented in C++ using OpenCV, Tesseract, and ImageMagick.
varunm100/screen-time-monitor
Tracks computer activity and visualizes this data in a timeline to provide usage statistics.
varunm100/P2P-Network
A fully-functional distributed peer-to-peer network implemented using Java sockets.
varunm100/ResourcePrediction
Includes implementation of 5 time-series algorithms used to predict future prices.
varunm100/AlgorithmsImplementations
varunm100/blossom
yet another render graph based rendering engine
varunm100/Blossom-dx12
Experimental DirectX 12 Rendering Engine (ON HIATUS)
varunm100/C-Pong
A classic pong game with dynamic bounce physics. Calculates the bounce angle based on the y difference of the ball relative to the center of the paddle.
varunm100/ChessEngineC
A pretty basic Chess Engine implemented in C++.
varunm100/CompetitiveProgramming
Personal Competitive Programming Archive
varunm100/Doom-Emacs-Bak
doom emacs config
varunm100/FuzzySearchPython
A Fuzzy String Generator with String Lookup in Python
varunm100/JaroWrinklerC
A modern implementation of the Jaro Wrinkler algorithm in C++.
varunm100/lighthouse2
Lighthouse 2 framework for real-time ray tracing
varunm100/MedicalDrivingApp
varunm100/MoneyManagerAndroid
A money management app, using Firebase.
varunm100/OpenGL-2D-Shooter
OpenGL-2D-Shooter
varunm100/ProceduralTerrainGeneration
varunm100/react-native-website
The site and docs for React Native
varunm100/Regen
A C++ Game Engine written in C++
varunm100/StringCompare
varunm100/suckless-arch
varunm100/varunm100.github.io
A portfolio website
varunm100/VoxelEngine
varunm100/Vulkan
Examples and demos for the new Vulkan API