/scap

High-performance, cross-platform screen capture library in Rust.

Primary LanguageRustOtherNOASSERTION

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A Rust library for high-quality screen capture that leverages native OS APIs for optimal performance!

  1. macOS: ScreenCaptureKit
  2. Windows: Windows.Graphics.Capture
  3. Linux: Pipewire

features

  1. Cross-platform across Windows, Mac and Linux!
  2. Checks for support and recording permissions.
  3. Query list of captureable targets (displays and windows).
  4. Exclude certain targets from being captured.

contributing

We found most of Rust's tooling around screen capture either very outdated, non-performant or platform-specific. This project is our attempt to change that. Contributions, PRs and Issues are most welcome!

If you want to contribute code, here's a quick primer:

  1. Clone the repo and run it with cargo run.
  2. Explore the API and library code in lib.rs.
  3. Platform-specific code lives in the win, mac and linux modules.
  4. The main.rs is a small program that "consumes" the library, for easy testing.

usage

use scap::{
    capturer::{Point, Area, Size, Capturer, Options},
    frame::Frame,
};

fn main() {
    // Check if the platform is supported
    let supported = scap::is_supported();
    if !supported {
        println!("❌ Platform not supported");
        return;
    } else {
        println!("✅ Platform supported");
    }

    // Check if we have permission to capture screen
    // If we don't, request it.
    if !scap::has_permission() {
        println!("❌ Permission not granted. Requesting permission...");
        if !scap::request_permission() {
            println!("❌ Permission denied");
            return;
        }
    }
    println!("✅ Permission granted");

    // Get capturing targets (WIP)
    let targets = scap::get_targets();
    println!("🎯 Targets: {:?}", targets);

    // Create Options
    let options = Options {
        fps: 60,
        targets,
        show_cursor: true,
        show_highlight: true,
        excluded_targets: None,
        output_type: scap::frame::FrameType::BGRAFrame,
        output_resolution: scap::capturer::Resolution::_720p,
        source_rect: Some(Area {
            origin: Point { x: 0.0, y: 0.0 },
            size: Size {
                width: 2000.0,
                height: 1000.0,
            },
        }),
        ..Default::default()
    };

    // Create Capturer
    let mut capturer = Capturer::new(options);

    // Start Capture
    capturer.start_capture();

    let mut input = String::new();
    std::io::stdin().read_line(&mut input).unwrap();

    // Stop Capture
    capturer.stop_capture();
}

license

The code in this repository is open-sourced under the MIT license, though it may be relying on dependencies that are licensed differently. Please consult their documentation for exact terms.

contributors

Pranav Joglekar
Pranav Joglekar

💻
Rohan Punjani
Rohan Punjani

💻
Siddharth
Siddharth

💻
NiiightmareXD
NiiightmareXD

💻
MAlba124
MAlba124

💻
Anubhav Singhal
Anubhav Singhal

💻

credits

This project builds on top of the fabulous work done by: