loderunner-ng is a classic Lode Runner game remake heavily based on LodeRunner_TotalRecall implementation by Simon Hung.
Practically all sprites are taken from LodeRunner_TotalRecall project. Code is mostly written from scratch using LodeRunner_TotalRecall as a reference and documentation. Another helpful source of implementation details was used is Championship Lode Runner: Guard psychology and analysis of the C code article.
The app can be built using cmake command.
$ cmake -DCMAKE_INSTALL_PREFIX=. .
$ cmake --build .
$ ./loderunner-ngThere is package available for Archlinux.
Application also supports some useful command-line options.
-f-- run in fullscreen mode-l N-- start playing directly from levelN(1..150)-m-- mute sound-V N-- set sound volume toNpercents
Left-- move leftUp-- move upRight-- move rightDown-- move downX-- dig hole right to the runnerZ-- dig hole left to the runnerP,Escape-- pauseQ-- quitEnter-- start game; skip keyhole animation
The program's source code (excluding textures and sounds), is released under the GNU General Public License version 3 or later, which is distributed in the COPYING file. Textures and sound belongs to LodeRunner_TotalRecall project by Simon Hung.
