这里主要是小伙伴们一起收集的跟游戏相关的精粹 , 如果你要是有兴趣 ,想加入我们或添加你的资源,请加QQ群:1067123079 验证答案:game 进群后跟群主申请就好,群主是个很乐意分享的人
- https://awesomeopensource.com/
- https://github.com/sindresorhus/awesome
- https://github.com/awesome-selfhosted/awesome-selfhosted
- https://github.com/kon9chunkit/GitHub-Chinese-Top-Charts **集锦
- https://www.cnblogs.com/lonelyxmas/p/12204134.html 国外c# 项目集锦
- https://github.com/Calinou/awesome-gamedev
- https://github.com/Kavex/GameDev-Resources
- https://www.youtube.com/c/gdconf gdc 的各种talk,梯子自架
- https://github.com/leomaurodesenv/game-datasets#readme 各种游戏的数据集
- https://github.com/soruly/awesome-acg 嗯!acg
- https://news.ycombinator.com/news hacker news
- https://lobste.rs/ lobste
- https://github.com
- https://github.com/MFatihMAR/Game-Networking-Resources#readme 游戏服务器汇总网站-爸爸级别
- https://github.com/TrinityCore/TrinityCore
- https://github.com/azerothcore/azerothcore-wotlk
- https://github.com/ylmbtm/GameProject3
- https://github.com/Cysharp/MagicOnion
- https://github.com/egametang/ET
- lockstep
- https://github.com/chronoxor/CppSerialization benckmark
- https://chronoxor.github.io/FastBinaryEncoding/ FastBinaryEncoding
- https://capnproto.org/ capnproto
- https://github.com/google/flatbuffers flatBuffer
- https://developers.google.com/protocol-buffers pb
- https://github.com/real-logic/simple-binary-encoding sbe-fastest
- https://github.com/neuecc/ZeroFormatter zero
- https://msgpack.org/ messagepack
- https://github.com/cloudwu/sproto sproto
- json
- https://github.com/Unity-Technologies/Unity.Mathematics unityMath
- https://github.com/zalo/MathUtilities MathUtilities
- https://github.com/gradientspace/geometry3Sharp geometry3Sharp
- https://www.geometrictools.com/ geometrictools
- http://www.angusj.com/delphi/clipper.php clipper库
- Math Library for Unity -unity插件
- https://archive.codeplex.com/?p=triangle triangle-三角形
- https://github.com/0voice/interview_internal_reference#1
- https://github.com/ZXZxin/ZXBlog
- https://github.com/awangdev/LintCode
- https://github.com/apachecn/Interview
- https://github.com/kdn251/interviews/blob/master/README-zh-cn.md
- https://algorithm.yuanbin.me/zh-hans/?q=
- https://github.com/labuladong/fucking-algorithm
- https://github.com/algorithm-visualizer/algorithm-visualizer
- https://github.com/BlueRaja/High-Speed-Priority-Queue-for-C-Sharp -- 高性能优先级队列
- https://github.com/Dogwei/Swifter.Core -- swifter 的和核心库,里面很多unsafe 优化
- https://github.com/toolgood/ToolGood.Words -- 中文敏感词过滤
- https://github.com/Cysharp/ZString 零内存消耗的stringbuilder
- https://github.com/giacomelli/GeneticSharp 遗传算法
- https://github.com/DesignEngrLab 里面的有很多的优化项,不知道为啥不火
- https://github.com/kosua20/herebedragons
- https://github.com/bkaradzic/bgfx
- https://github.com/sinclairzx81/zero
- https://www.mesa3d.org/ 爸爸级别
- https://github.com/ssloy/tinyrenderer
- https://github.com/zauonlok/renderer
- https://github.com/Angelo1211/SoftwareRenderer
图形学汇总
- https://github.com/Calence/BookContainer
- https://github.com/Gforcex/OpenGraphic
- http://www.lsngo.net/
- http://www.alinenormoyle.com
- http://www.iquilezles.org/www/index.htm
- https://simonschreibt.de/
- http://aras-p.info/blog/
- https://blog.csdn.net/tjw02241035621611
- https://github.com/ellisonleao/magictools
- https://www.shadertoy.com/browse
- http://geekfaner.com/unity/index.html
- https://shenjun4shader.github.io/shaderhtml/
- https://catlikecoding.com/
- http://glslsandbox.com/
- https://www.interactiveshaderformat.com/popular
- https://thebookofshaders.com/?lan=ch
- https://github.com/Gforcex/OpenGraphic
- https://zhuanlan.zhihu.com/p/84550677
- https://github.com/FancyVin/fun-with-graphics
- https://jendrikillner.bitbucket.io/#posts
那些你必须认识的图形学大佬
- https://www.zhihu.com/people/mao-xing-yun 毛星云
- http://staff.ustc.edu.cn/~lgliu/ 刘利刚
- https://www.zhihu.com/people/luo-cheng-11-75 洛城
- https://www.zhihu.com/people/edliu 文刀秋二
- https://www.zhihu.com/people/minmin.gong 叛逆者
- http://www.thegibook.com/blog/ 秦春林
关于gamma 空间和 线性空间
substance designer的 c#实现
空间划分
学习opengl
shader map总结
非真实渲染
- https://muyiy.cn/blog/ -- js优秀博主
- https://github.com/airbnb/javascript JavaScript Style Guide
- https://github.com/ryanmcdermott/clean-code-javascript clean-code-javascript
- https://github.com/vuejs/vue 不解释,最牛逼的框架
- https://github.com/denysdovhan/wtfjs/blob/master/README-zh-cn.md js的奇技淫巧
- https://github.com/trekhleb/javascript-algorithms js相关的数据结构
-
转lua 最有潜力的:
https://jkchao.github.io/typescript-book-chinese/#how-to-contribute
- [git的c#实现] (https://github.com/libgit2/libgit2sharp)
- [nat打洞] (https://github.com/NetchX/Netch);
- 异步编程 https://www.cnblogs.com/heyuquan/archive/2013/04/26/3045827.html
- 命令行 https://github.com/natemcmaster/CommandLineUtils
- https://github.com/kgrzybek/modular-monolith-with-ddd 领域设计驱动
- https://github.com/gradientspace/geometry3Sharp 3d数学库
-
内存数据库
-
集锦
-
异步操作
-
unity 特色工程(精粹)
- https://molingyu.github.io/RosettaDocs/ 本地化
- https://github.com/hiroki-o/VoxBlend unity 表情
- https://github.com/huailiang/knead_proj unity 捏脸
- https://github.com/AdultLink/RadialProgressBar 牛逼的雷达进度条
- https://github.com/keijiro/KinoBloom 牛逼的bloom
- https://github.com/OneYoungMean/AutomaticDynamicBone 牛逼的动态骨骼
- https://github.com/mob-sakai/ParticleEffectForUGUI 最好的ui 特效组件
- https://github.com/Caeden117/ChroMapper -- 地图编辑器
- https://github.com/PixeyeHQ/actors - ecs框架,代码不错
- https://github.com/MaxwellGengYF/Unity-MPipeline m大神的渲染框架
- https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project toon shader的解决方案
-
TextMesh
-
资源汇总
-
个人博客
- [云风] - https://blog.codingnow.com/
- [大熊] -(http://www.xionggf.com/)
- [浅墨] -(https://blog.csdn.net/poem_qianmo);
- [gameKnife] -(http://gameknife.github.io/)
- [渔夫] -(https://blog.csdn.net/tjw02241035621611)
- [马三小伙儿] -(https://github.com/XINCGer)
- [彭怀亮] -(https://huailiang.github.io/)
- [uchart作者] -(http://uchart.club)
- https://www.lfzxb.top/
- http://www.wjgbaby.com/category/3d-math/
- https://jiepengtan.github.io/
- http://staff.ustc.edu.cn/~lgliu/
- https://catlikecoding.com/
- https://blog.selfshadow.com/
- https://hdmmy.github.io/page/2/
- https://www.yomunchan.moe
- https://www.gabrielgambetta.com/
-
优秀插件(如何获取:加入www.cgsoso.com 就阔以啦)
- tile map 解决方案
- Isometric
- Ultimate Grids Engine
- KUBIKOS - 3D Cube World
- tile map 解决方案
- 追踪逻辑 (这块最有价值的书籍:《数值分析》)
参考资料
- deadReckoning1
- deadReckoning2
- ( 这个实用性很强) 贝塞尔逼近 参考 astarPath 插件里面的BezierMover
- 速度优化 参考 astarPath 插件里面 MovementUtilities 脚本
- 非追踪 弹道模拟,这块主要是曲线模拟
- 2d 曲线
- 这个实用性最强 bulletHell
- 万花筒(以前见过 懒得找地址了)
- 炼金师法阵(以前见过 懒得找地址了)
- https://zhuanlan.zhihu.com/p/36765725 -- 天涯明月刀
- https://zhuanlan.zhihu.com/p/68575577 -- 游戏引擎随笔
- https://zhuanlan.zhihu.com/p/20311224 -- 文件摘要的方式管理资源
- tolua
- xlua
- jsb
- gravity
- quickjs
- wren
- 印象笔记 https://www.yinxiang.com/
- 有道云 http://note.youdao.com/
- pocket https://app.getpocket.com/
- mybase http://www.wjjsoft.com/chs
- 蚁阅 https://rss.anyant.com
- 语雀 https://www.yuque.com/dashboard
- notion https://www.notion.so/
- diigo https://www.diigo.com/index
- 微软 onenote https://www.onenote.com
- https://www.toolnb.com toolnb
nuklear A single-header ANSI C gui library
- https://github.com/n8n-io/n8n
- https://github.com/fastlane/fastlane
- https://github.com/aelassas/Wexflow
- https://www.animatedknots.com 如何系绳子-关键时候救你一命