/nightmare

Audio engine for games based on synthesizing music and sound effects.

Primary LanguageCMIT LicenseMIT

nightmare

Audio engine for games based on synthesizing music and sound effects.

This engine powers Spook Show Studio. So, if you write cool music using Spook Show Studio, you can export it for use in your own games.

Under active development.

Dependencies

Requires opus, opusfile, and libogg. Currently tested with:

  • opus v1.3.1
  • opusfile v0.12
  • libogg v1.3.3

Tech Info

  • Channels: 2 (left + right)
  • Bit depth: 32 (float)
  • Sample rate: 48 kHz
  • No dynamic memory (malloc/free)