- Practice affixing and handling Synthetic Events in React
- Have fun with an absolute legend
Let's jump right into a React application and add event capturing + handling
functionality. We have a simple single component application that renders a
900x600 canvas. All of our work will be done in src/ChromeBoisDomain.js
.
For this lab, minimal guidance will be given. If you run into trouble, you are expected to reference the React Crash Course ReadMe lesson and React documentation on events:
- Finish implementing the
handleMouseMove
method. This method should capture thex
andy
coordinates of the mouse from the event and use them to invoke thedrawChromeBoiAtCoords
function that has been provided and is already imported (drawChromeBoiAtCoords
expects two arguments, an x and a y coordinate) - Add an event listener to the
<canvas>
element to capture a click. Create an event handler which, when fired, invokes the providedtoggleCycling
function (with no arguments) - Add an event listener to the
<canvas>
element to capture when a key is pressed. When a key is pressed, an event handler should invoke the the providedresize
function with a single argument of either '+' or '-':- If the key pressed was 'a', then it should call
resize
with '+' - If the key pressed was 's', then it should call
resize
with '-'
- If the key pressed was 'a', then it should call
npm start
and assert the following expected behavior:
- As the mouse moves around the canvas element in the browser, ChromeBoi is constantly drawn to the screen
- If the user clicks on the canvas, ChromeBoi begins cycling colors as he is drawn
- If the user presses either 'a' or 's' (while the canvas is on focus), ChromeBoi begins drawing either larger or smaller
View React Events Crash Course Lab on Learn.co and start learning to code for free.