Issues
- 0
Leveraging different ways to save player data
#46 opened by venegu - 0
Pokemon API - For many uses
#45 opened by venegu - 0
Move project to PhaserJS
#44 opened by venegu - 0
Grid based movement
#42 opened by DrkSephy - 0
Creature Sprite in Battle Overlay
#32 opened by venegu - 0
Mouse Interaction
#41 opened by DrkSephy - 1
Gather route assets
#40 opened by DrkSephy - 0
- 0
Initial setup of game
#35 opened by DrkSephy - 0
Entity file
#34 opened by venegu - 0
Animation Object
#33 opened by venegu - 0
Damage Calculation
#31 opened by venegu - 0
Collectable Items
#30 opened by venegu - 0
- 0
Level-up system
#28 opened by DrkSephy - 0
Attack System
#27 opened by DrkSephy - 0
Doors and Transitions
#26 opened by DrkSephy - 0
Music Changing
#25 opened by DrkSephy - 0
Encounter/Trainer AI
#24 opened by DrkSephy - 0
Base entity file for Pocket Creature
#23 opened by DrkSephy - 0
Display party
#22 opened by DrkSephy - 0
- 0
Type advantage system
#20 opened by DrkSephy - 0
Capture Pocket Creatures
#19 opened by DrkSephy - 0
Removable Trees
#18 opened by DrkSephy - 0
- 0
NPC Spritesheets
#16 opened by DrkSephy - 0
Water travel using Surf
#15 opened by DrkSephy - 0
Create encounter zone catalog
#14 opened by DrkSephy - 0
Random Encounters
#13 opened by venegu - 0
Combat System
#11 opened by venegu - 0
Battle System Overlay
#10 opened by venegu - 0
Screen fader plugin
#9 opened by venegu - 0
Dialogue System
#8 opened by venegu - 0
Player Movements
#7 opened by venegu - 0
Player Spritesheets
#6 opened by venegu - 0
Setup Camera plugin
#5 opened by DrkSephy - 0
Movable blocks using Strength
#4 opened by DrkSephy - 0
Quick-travel using Fly
#3 opened by DrkSephy - 0
Make Pocket Creaturedex
#2 opened by DrkSephy - 0
Save feature
#1 opened by DrkSephy