Artifacts on teapot.stl
Opened this issue · 2 comments
GoogleCodeExporter commented
Models with incorrect faces (meshes) when sliced on CS1 gives artifacts on the
areas with errors. Teapot.stl (included with the software) returns artifacts on
the connection between the hank and the teapot body. Yoda also returns
problems...
What steps will reproduce the problem?
1. Open CS1
2. Load teapot.stl
3. Slice the model and check the slices where the hank connects to the body.
System specifications were the error occur?
Operational System: Windows
Video Board Model: ATI HD3200
Original issue reported on code.google.com by muringa...@gmail.com
on 2 May 2012 at 8:41
GoogleCodeExporter commented
This is a known issue. We have done some work on it and currently we do have a
method to fix partially fix 80% of the artifacts, but it only works on newer
GPU's compatible with OpenGL 3.0.
For now, we have disable it to avoid incompatibility issues with older OpenGL
2.0 GPUs, until a better GPU capabilities check routine is developed.
Original comment by hra...@gmail.com
on 5 Jul 2012 at 5:49
- Changed state: Started
- Added labels: Type-Enhancement
- Removed labels: Type-Defect
GoogleCodeExporter commented
Original comment by hra...@gmail.com
on 5 Jul 2012 at 5:49