Curseforge or Github or SpaceDock.
Download onCKAN as MoarKerbals
.
Available on Kerbthulhu Kinetics Program's MoarKerbals (MOAR)
Populate your colony in space! A simple add on that adds the ability to use resources to create and train new kerbal(s) for Kerbal Space Program.
@zer0Kerbal
, originally created by @strideknight
Author
brought to you by KGEx
Description
@strideknight
Preamble by This mod installs a KloneKabin, KuddleShack, and Academy that you can use to replicate and train new Civilian (kerbals) wherever you feel like.
Kloning, Kuddling, and Teaching require a fair amount of electricity, and other resources. You can also change the requirements via Module Manager patches.
There is a small chance for a freakish accident to occur, both positive and negative results can occur. This is experimental technology after all. Note: a failed kloning process has a very LOW chance to kill every kerbal inside the KloningKabin. The deceased may or may not respawn back at the KSC depending upon your game and difficulty settings. You can adjust or even disable accidents with Module Manager Patches.
In either case, you can just quicksave before operating.
Features
- No extra parts
- No RAM usage
- Uses Module Manager to add functionality to stock parts
- Simple, configurable and adds levels of depth to the gameplay without a learning curve
- Includes an upgrade to the stock Science Lab from two to six seats (including the IVA)
- Community Trait Icon configs are included.
MoarKerbals adds functionality to the following parts:
- KloningBay (Kloning)
- Science Lab
- mk1 Crew Cabin
- mk3 Crew Cabin
- mk2 Lander Can
- KuddleShack (Kuddling)
- Hitchhiker's
- mk2 Crew Cabin
- KerbalRecruitment (Academy)
- Cupola
- mk1 Lander Can
- Science Lab
Cabin notes
- There are dedicated parts for this addon, and they are available under 'MoarKerbalsParts'
- Future Plans: lol. Except compatibility patches, keep it working with future KSP updates.
- Community Tech Tree integration and Tech Tree Balancing (need feedback and assistance)
- I have not personally tested the patches
- Have a request? Glad to have them, kindly submit through GitHub.
- Want to add support for life support and colony mods. Drop a patch through GitHub to have it included. :D
It requires a large amount of electricity to operate, and @strideknight
always played with Roverdude's MKS and TAC's Life Support, so it automatically integrates with them to require Biomass or other materials. Also, [strideknight] included configs for the Community Tech Tree. Both require ModuleManager to integrate.
MoarKerbals was inspired by @strideknight
's desire to have a small colony of kerbals living in zeppelins around Jool who populate the planet, evolve their own society, and then to go to war with the "grounders" back on Kerbin.
This was @strideknight
's first mod and it runs fine, so let me know if you find any bugs. All constructive feedback/suggestions are also welcome. Enjoy!
Known issue
If you use a third party mod to transfer kerbals, like ShipManifest, the PAW/RMB might have ghost listings until a the vessel is reloaded.
Localization work in progress
HELP WANTED - See the README in the Localization folder for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections solicited and welcome!
zer0Kerbal
How to support this and other great mods by
See More
- Discussions and news on this mod: See Discussions or [KSP Forums][MOD:forum]
- Changelog Summary for more details of changes : See ChangeLog
- Known Issues for more details of feature requests and known issues : See Known Issues
Installation Directions
- Use 1
Dependencies
Recommends
- MoarKerbals Parts! (MOARP) Beautiful parts meant for MoarKerbals!
Suggests
Mods that benefit MoarKerbals (MOAR)
- SimpleLogistics! (SLOG!)
- SimpleConstructon! (SCON!)
- Field Training Facility (FTF)
- Field Training Lab (FTL)
- KaboOom! (BOOM) another way to not go to space today
- On Demand Fuel Cells (ODFC))
- Biomatic (BIO)
- KerbalStats
- SIMPLEX Colonies
zed'K
Other fun mods by - Solar Science (SOLS)
- Not So SimpleConstructon! (NSSC)
- Foundations (FND) - beta Helps prevent ground constructions from floating away :)
- Stork Delivery System (SDS)
- Komplexity (KPLX)
- Pteron (MSRV)
- Jack-O'Lantern (JACK)
- Halloween! (HLWN)
- Mini Sample Return Capsule (MSRC))
- Docking Port Descriptions(DPD)
- PicoPort Shielded (PPS)
- Transparent Command Pods) (TCP)
- More Hitchhikers) (MHH)
- B9 Stock Patches (B9S)
- ScrapYard
- Oh Scrap!
- DaMichel's AeroRadial (DAR)
- DaMichel's Fuselage (DMF)
- DaMichel's Spherical Tanks (DST)
- DaMichel's CargoBays (DCB)
- Simple Cargo Solutions (SCS)
- KerGuise Experimental Engineering (KGEx)
- The Gold Standard (GOLD)
- Keridian Dynamics Vessel Assembly (KDVA)
- Olympic's ARP Icons (ARPI)
- Stack Inline Lights (SIL)
- Stack Inline Lights - Patches (SILP)
Supports
- SimpleLife! (SLIFE!)
- TweakScale
- Community Resource Pack
- Kerbal Changelog
- SIMPLEX Colonies
- USI-LS
-
MKSnot yet -
Snacks!not yet -
[Ioncross Crew Support!][thread:ics]
Conflicts
- none
Replaces
- none
Tags
- parts, config, career, uncrewed, crewed
Credits and Special Thanks
- @
staticalliam7
- translations and GitHub - @
linuxgurugamer
- code assistance - @
strideknight
- this add on
Legal Mumbo Jumbo (License provenance)
zer0Kerbal
Current (1) - Forum: [Thread][MOD:forum] - Source: GitHub
License:*** All bundled mods are distributed under their own licenses ***
*** All art assets (textures, models, animations, sounds) are distributed under their own licenses ***