vgwb/Antura_darija

[Dancing Dots] The game cannot be played

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In PS 1.5.1, the game Dancing Dots cannot be played
image

The problem is present both on Android and iOS, while it works fine in the Editor.
With Android studio I was able to catch the following error when launching Dancing Dots from the game launcher:

`2019-10-21 16:18:10.969 32486-32486/? W/UnityMain: type=1400 audit(0.0:301722): avc: granted { create } for name="Antura_Player_42a8bf2e-0cb8-401d-9db2-8a819623f180.sqlite3-journal" scontext=u:r:untrusted_app:s0:c7,c257,c512,c768 tcontext=u:object_r:sdcardfs:s0:c7,c257,c512,c768 tclass=file
2019-10-21 16:18:10.985 32486-32486/? W/UnityMain: type=1400 audit(0.0:301723): avc: granted { create } for name="Antura_Player_42a8bf2e-0cb8-401d-9db2-8a819623f180.sqlite3-journal" scontext=u:r:untrusted_app:s0:c7,c257,c512,c768 tcontext=u:object_r:sdcardfs:s0:c7,c257,c512,c768 tclass=file
2019-10-21 16:18:11.784 32486-32576/? W/Unity: The referenced script (Antura.Minigames.MiniGameAutoLauncher) on this Behaviour is missing!

(Filename:  Line: 195)

2019-10-21 16:18:11.794 32486-32576/? W/Unity: The referenced script on this Behaviour (Game Object 'Dancing Dots Game Manager') is missing!

(Filename:  Line: 294)

**2019-10-21 16:18:11.797 32486-32576/? E/Unity: A scripted object (probably Antura.Minigames.MiniGameAutoLauncher?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

(Filename:  Line: 2001)**`

I marked as BOLD the log that appears in red