/aidecisionsystem

AI Decision System for Unity written in C# using Utility Theory

Primary LanguageC#MIT LicenseMIT

AI Decision System

AI Decision System for Unity written in C# using Utility Theory. This project is a study case for building a better Artificial Intelligence. This approach covers some techniques I learnt during the development of Conflict 0 : Revolution.

Architecture/Design

I wrote a post explaining my approach for this solution.

Acknowledgements

I'll be working on a full game that uses this techniques to show case the solution.