Simple cross-platform plug-in that allows you to pick files and work with them.
The original project can be found here, but seems abandoned, this one was forked and further developed.
NuGet: https://www.nuget.org/packages/Xamarin.Plugin.FilePicker/
Add this as a source to your IDE to find the latest packages: https://www.myget.org/F/filepicker-plugin/api/v3/index.json
- Install into your Xamarin.Android, Xamarin.iOS, Xamarin.Forms, Xamarin.Mac, Xamarin.WPF project and Client projects.
Platform Support
Platform | Supported | Version | Remarks |
---|---|---|---|
Xamarin.iOS | Yes | iOS 6+ | |
Xamarin.iOS Unified | Yes | iOS 6+ | |
Xamarin.Android | Yes | API 10+ | |
Windows Phone Silverlight | No | ||
Windows Phone RT | Yes | 8.1+ | Up to package version 1.4.x |
Windows Store RT | Yes | 8.1+ | Up to package version 1.4.x |
Windows 10 UWP | Yes | 10+ | |
Xamarin.Mac | Yes | * 10.12+ | |
WPF | Yes | N/A | Using .NET Framework 4.5 |
* The Xamarin.Mac implementation has only been tested on MacOS 10.12.
Call CrossFilePicker.Current from any platform or .NET Standard project to gain access to APIs.
try
{
FileData fileData = await CrossFilePicker.Current.PickFile();
if (fileData == null)
return; // user canceled file picking
string fileName = fileData.FileName;
string contents = System.Text.Encoding.UTF8.GetString(fileData.DataArray);
System.Console.WriteLine("File name chosen: " + fileName);
System.Console.WriteLine("File data: " + contents);
}
catch (Exception ex)
{
System.Console.WriteLine("Exception choosing file: " + ex.ToString());
}
Starts file picking and returns file data for picked file. File types can be specified in order to limit files that can be selected. Note that this method may throw exceptions that occured during file picking.
Note that on Android it can happen that PickFile() can be called twice. In this case the first PickFile() call will return null as it is effectively cancelled.
Parameter allowedTypes
:
Specifies one or multiple allowed types. When null, all file types can be
selected while picking.
On Android you can specify one or more MIME types, e.g. "image/png"; also wild card characters can be used, e.g. "image/*".
On iOS you can specify UTType constants, e.g. UTType.Image.
On UWP, specify a list of extensions, like this: ".jpg", ".png"
.
On WPF, specify strings like this: "Data type (*.ext)|*.ext"
, which
corresponds how the Windows file open dialog specifies file types.
The returned FileData
object contains multiple properties that can be accessed:
public class FileData
{
/// When accessed, reads all data from the picked file and returns it.
public byte[] DataArray { get; }
/// Filename of the picked file; doesn't contain any path.
public string FileName { get; }
/// Full file path of the picked file; note that on some platforms the
/// file path may not be a real, accessible path but may contain an
/// platform specific URI; may also be null.
public string FilePath { get; }
/// Returns a stream to the picked file; this is the most reliable way
/// to access the data of the picked file.
public Stream GetStream();
}
Note that DataArray
is filled on first access, so be sure to rewind the stream when
you access it via GetStream() afterwards.
Android:
The READ_EXTERNAL_STORAGE
permission is automatically added to your Android
app project. Starting from Android 6.0 (Marshmallow) the user is asked for the
permission when not granted yet. When the user denies the permission,
PickFile()
returns null.
The WRITE_EXTERNAL_STORAGE
is required if you call SaveFile() and must be
added to your Android app project by yourself.
iOS: You need to Configure iCloud Driver for your app.
InvalidOperationException "Only one operation can be active at a time"
This occurs when PickFile()
is called multiple times and the task being awaited didn't return or
throws an exception that wasn't caught. Be sure to catch any exceptions and handle them
appropriately. See the example code above.
Exception "This functionality is not implemented in the portable version of this assembly. You should reference the NuGet package from your main application project in order to reference the platform-specific implementation."
This occurs when you are using the old-style NuGet references (not the PackageReference mechanism) and you forgot to add the NuGet package to the Android package. When using PackageReference this is not necessary anymore because the bait-and-switch assemblies of FilePicker are correctly resolved.
Picked file path is invalid, file doesn't exist
On iOS the plugin uses UIDocumentPickerViewController and specifies the mode UIDocumentPickerMode.Import. After picking is done, iOS copies the picked file to the app's temporary "Inbox" folder where it can be accessed. iOS also cleans up the temporary inbox folder regularly. After picking the file you have to either copy the file to another folder, access the data by getting the property DataArray or opening a stream to the file by calling GetStream().
- jfversluis
- rafaelrmou (original author)
- vividos
Thanks!