React-TV 📺 •
React Renderer for low memory applications.
React Packager for TVs (WebOS, Tizen, Orsay).
You can use it separately. Currently under development.
import React from 'react'
import ReactTV, { Platform } from 'react-tv'
class Clock extends React.Component {
state = { date: new Date() }
componentDidMount() {
setInterval(() => this.setState({date: new Date()}), 1000)
}
render() {
if (Platform('webos')) {
return (
<h1>Time is {this.state.date.toLocaleTimeString()}</h1>
)
}
return <h2>This App is available only at LG WebOS</h2>
}
}
ReactTV.render(<Clock/>, document.getElementById('root'))
Summary
About React-TV
React-TV is a ecosystem for React Application for TVs (from the renderer to CLI for pack/build applications) focused now on WebOS and SmartTV.
The mission of React-TV is build & develop fast for TVs.
Understanding the Problem
tl;dr: Crafting a high-performance TV user interface using React
Crafting a high-performance TV user interface using React is a real challenge, because of some reasons:
- Limited graphics acceleration
- Single core CPUs
- High Memory Usage for a common TV App
These restrictions make super responsive 60fps experiences especially tricky. The strategy is step in the renderer: Applying reactive concepts to unblock the processing on renderer layer, plug the TV's keyListener, avoid React.createElement (which cost a lot)[...]
In addition: Unify the build for multiple TV platforms.
Getting Started
Installing
To install react-tv
as a CLI Packager:
$ npm install -g react-tv
# or
$ yarn global add react-tv
To install react-tv
as a React Renderer:
$ npm install react-tv --save
# or
$ yarn add react-tv
Examples
Clock TV App Rendering with React-TV
import React from 'react'
import ReactTV, { Platform } from 'react-tv'
class Clock extends React.Component {
constructor() {
super()
this.state = { date: new Date() }
}
componentDidMount() {
setInterval(() => this.setState({date: new Date()}), 1000)
}
render() {
let currentPlatform = 'Browser'
if (Platform('webos'))
currentPlatform = 'LG WebOS'
return (
<div class='container'>
<img src='https://i.imgur.com/9yhDR0Q.png'/>
<h1>It's {this.state.date.toLocaleTimeString()}</h1>
<p>You're in {currentPlatform}</p>
</div>
)
}
}
ReactTV.render(<Clock/>, document.getElementById('root'))
Using CLI
Initalizing React-TV Apps:
Generate react-tv projects:
$ react-tv init <app-name>
If you want to specify app path on commnand:
$ react-tv init <app-name> <app-path>
Open app folder:
$ cd app-name
Run emulator and devices (should pack, build and run on emulator):
$ react-tv run-webos
Run only on devices and disable create/call Emulator instance:
$ react-tv run-webos --disable-emulator
Run webos app on browser (developer mode on browser). run-webos-dev
is using REACT_TV_PORT
environment variable or 8500
as port number.
$ react-tv run-webos-dev
Using Module
Platform
When building a cross-platform tv app, you'll want to re-use as much code as possible. Scenarios may arise where it makes sense for the code to be different, for example you may want to implement separate visual components for LG-WebOS
and Samsung-Tizen
.
React-TV provides Platform
module to easily organize your code and separate it by platform:
import { Platform } from 'react-tv'
console.log(Platform('webos')) // true
console.log(Platform('tizen')) // false
console.log(Platform('orsay')) // false
- Keys (in-draft)
import { Keys } from 'react-tv'
<Keys onChange={myCustomHandler}/>
Supported Televisions
LG WebOS
Target Version: 3.0
WebOS, also known as Open WebOS or LG WebOS, (previously known as HP WebOS and Palm WebOS, stylized as webOS) is a Linux kernel-based multitasking operating system for smart devices such as Smart TVs and it has been used as a mobile operating system.
Samsung Tizen
[Work in Progress]
Samsung Orsay
[Work in Progress]
References:
WebOS
- http://webostv.developer.lge.com/sdk/download/download-sdk/
- http://webostv.developer.lge.com/sdk/install-instructions/installing-sdk/
- http://webostv.developer.lge.com/sdk/emulator/introduction-emulator/
- http://webostv.developer.lge.com/develop/building-your-first-web-app-webos-tv/
- http://webostv.developer.lge.com/develop/app-test/
- http://webostv.developer.lge.com/api/web-api/supported-standard-web-api/
Videos
Windows
OSX
Essentials to beginner
- http://developer.samsung.com/tv/develop/getting-started/setup-sdk/installing-tv-sdk/
- http://developer.samsung.com/tv/develop/getting-started/using-sdk/tv-simulator
- http://developer.samsung.com/tv/develop/getting-started/essentials-for-beginner
Developing for SmartTV Guidelines
- https://github.com/ruiposse/smart-tv-app-dev-guidelines
- https://github.com/immosmart/smartbox
- https://github.com/linuxenko/awesome-smarttv
React Basics and Renderer Architecture
- https://github.com/reactjs/react-basic
- https://github.com/iamdustan/tiny-react-renderer
- https://facebook.github.io/react/blog/2015/12/18/react-components-elements-and-instances.html
See ReactTV's Changelog.
Currently ReactTV is licensed by MIT License
Credits
Thanks react-dom for be example and a inspiration code :)
Roadmap
Stage 1
Initial proof-of-concept. [IN PROGRESS]
- CLI Build Abstraction of LG Webos (
run-webos
,run-webos-dev
) - Create a guide or script to Install all LG WebOS environment
- Renderer ReactElements to simple DOM
- Support HOF and HOC
- Support State and Lifecycle
- Change
className
toclass
- Optmizate DOMRenderer for TV
- Avoid memoize operations and use DOM Hash
- Check
webos
Platform - Migrate to
React-Reconciler
Stage 2
Implement essential functionality needed for daily use by early adopters.
- Support render to Canvas instead DOM using
React.CanvasComponent
-
run-webos
support TV device as param - Start CLI for Tizen
- Develop helpers for WebOS debbug (e.g: Log System).
- Support Cross Platform
- Check executable bin path for Windows, OSX and Linux
- Bind TV key listeners on
React.Element
- Benchmark it
Stage 3
Add additional features users expect from a Renderer. Then fix bugs and stabilize through continuous daily use. At this point we can start to experiment with innovative ideas and paradigms.
- Start CLI for Orsay
- Update Benchmarks
- Handle common errors
- Reactive Renderer
- Testing and stability