Streambot ezQuake setup

https://www.twitch.tv/QuakeWorld

The setup is optimized for ezQuake 3.6-dev on a 27" monitor at 2560x1440 resolution.

How to download

There are several ways to download these files.

Screenshots

screenshot 1 screenshot 2 screenshot 3 screenshot 4

Textures

Health packs, mega health, ammo boxes

Located in: /qw/textures/bmodels/

             

Armors

Located in: /qw/textures/models/

   

Faces

Located in: /qw/textures/wad/

Name Image Filename Name Image Filename
Face 1 face_1.png Face 1 (pain) face_p1.png
Face 2 face_2.png Face 2 (pain) face_p2.png
Face 3 face_3.png Face 3 (pain) face_p3.png
Face 4 face_4.png Face 4 (pain) face_p4.png
Face 5 face_5.png Face 5 (pain) face_p5.png
Name Image Filename
Quad face_quad.png
Ring face_invis.png
Pent face_invul2.png
Pent + Ring face_inv2.png

Weapons

Located in: /qw/textures/models/

Files

Name Filename Image
SSG g_shot_0.png
SNG g_nail2_0.jpg
GL g_rock_0.jpg
RL g_rock2_0.jpg
LG g_light_0.jpg
  • Source: Original Quake textures.
  • Changes: Modified HUE / brightness for saturated color.

Projectiles

Located in: /qw/textures/models/

missile

 

  • File: missile_0.png
  • Source: Original Quake textures.
  • Changes: Increased brightness.

grenade

 

  • File: grenade_0.png
  • Source: Original Quake textures.
  • Changes: Modified saturation/brightness.

lg/shaft beam

gl_custom_lg_color       "200 200 255" // light blue

Map textures

Located in: /qw/textures/

Skins

Located in: /qw/skins/

Team Enemy

Skin settings

teamskin           "team"
enemyskin          "enemy"
r_fullbrightSkins  "0.8"

Crosshair

Config located under //Crosshair Settings in config

crosshaircolor     "255 255 255"
crosshairimage     "xtm01"
crosshairsize      "1.4"
r_smoothcrosshair  "0"

Crosshair image located at qw/crosshairs/xtm01.png

Charset

Located in: /qw/textures/charsets/

How-to

Convert multiple images at once using ImageMagick

Example: Colorize all PNG images in /source_dir and save in /target_dir.

convert 'source_dir/*.png' -colorspace gray -fill yellow -tint 160 -colorize 40 -set filename:fn '%[basename]' 'target_dir/%[filename:fn].png

Credits

Thanks to everyone that have provided feedback on the stream (extra thanks to circle, milton, wimpeeh and andeh) and all authors of content uploaded to QuakeWorld GFX.