Raytracer

This repository contains a simple raytracer written in Rust. It is based on the book Ray Tracing in One Weekend by Peter Shirley and is an exercise in learning the Rust programming language.

Latest render

Latest render

Goals

  • Render a simple scene
  • Load scene from file
  • Load render settings from file
  • Support OBJ loading for meshes
  • Support textures
  • Support multiple materials
    • Diffuse
    • Metal
    • Dielectric
  • Support multiple lights
  • Support multiple cameras
  • Support multiple objects
  • BVH acceleration
  • Multithreading
  • Hamiltonian geodesic path tracing