Dungeons and Dragons 5th Edition character sheets created in ReactJS.
https://darylbuckle.github.io/dnd-character-sheets
ReactJS components that render Dungeons & Dragons character sheets, namely a character stats sheet, character profile sheet and spell sheet.
Visit https://darylbuckle.github.io/dnd-character-sheets to see these components in use.
The attributes in the example can be populated on the web page and outputs to print nicely, so you can populate some attributes on the page and print the sheet. Characters can also be exported to a json file and imported from a json file.
npm install --save dnd-character-sheets
import React, { Component } from 'react'
import DnDCharacterStatsSheet from 'dnd-character-sheets'
import 'dnd-character-sheets/dist/index.css'
class Example extends Component {
render() {
return <DnDCharacterStatsSheet />
}
}
DnDCharacterStatsSheet
renders a stats sheet.
DnDCharacterProfileSheet
renders a character traits sheet.
DnDCharacterSpellSheet
renders a spell sheet.
Each component accepts the same props.
Each component can be controlled or uncontrolled. Either character and onCharacterChanged should be specified (controlled), or defaultCharacter should be specified.
Property | Type | Description |
---|---|---|
defaultCharacter | DnDCharacter | An instance of the DnDCharacter class. If character is not set the sheet will initialize with the values specified here. |
character | DnDCharacter | An instance of the DnDCharacter class. If set the sheet will always use the values specified here. |
onCharacterChanged | func (character: DnDCharacter) | Called whenever a value in a sheet is changed. A modified DnDCharacter object is returned. |
The DnDCharacter class holds the attributes of a character. The attributes are shown below.
name?: string
classLevel?: string
background?: string
playerName?: string
faction?: string
race?: string
alignment?: string
xp?: string
dciNo?: string
str?: string
dex?: string
con?: string
int?: string
wis?: string
cha?: string
inspiration?: string
proficiencyBonus?: string
strSave?: string
strSaveChecked?: boolean
dexSave?: string
dexSaveChecked?: boolean
conSave?: string
conSaveChecked?: boolean
intSave?: string
intSaveChecked?: boolean
wisSave?: string
wisSaveChecked?: boolean
chaSave?: string
chaSaveChecked?: boolean
skillAcrobatics?: string
skillAcrobaticsChecked?: boolean
skillAnimalHandling?: string
skillAnimalHandlingChecked?: boolean
skillArcana?: string
skillArcanaChecked?: boolean
skillAthletics?: string
skillAthleticsChecked?: boolean
skillDeception?: string
skillDeceptionChecked?: boolean
skillHistory?: string
skillHistoryChecked?: boolean
skillInsight?: string
skillInsightChecked?: boolean
skillIntimidation?: string
skillIntimidationChecked?: boolean
skillInvestigation?: string
skillInvestigationChecked?: boolean
skillMedicine?: string
skillMedicineChecked?: boolean
skillNature?: string
skillNatureChecked?: boolean
skillPerception?: string
skillPerceptionChecked?: boolean
skillPerformance?: string
skillPerformanceChecked?: boolean
skillPersuasion?: string
skillPersuasionChecked?: boolean
skillReligion?: string
skillReligionChecked?: boolean
skillSlightOfHand?: string
skillSlightOfHandChecked?: boolean
skillStealth?: string
skillStealthChecked?: boolean
skillSurvival?: string
skillSurvivalChecked?: boolean
passivePerception?: string
otherProficiencies?: string
ac?: string
init?: string
speed?: string
maxHp?: string
hp?: string
tempHp?: string
hitDiceMax?: string
hitDice?: string
deathsaveSuccesses?: number
deathsaveFailures?: number
attacks?: any[]
attacksText?: string
cp?: string
sp?: string
ep?: string
gp?: string
pp?: string
equipment?: string
equipment2?: string
personalityTraits?: string
ideals?: string
bonds?: string
flaws?: string
featuresTraits?: string
age?: string
height?: string
weight?: string
eyes?: string
skin?: string
hair?: string
appearance?: string
backstory?: string
factionImg?: string
factionRank?: string
allies?: string
allies2?: string
additionalFeatures?: string
additionalFeatures2?: string
totalNonConsumableMagicItems?: string
treasure?: string
treasure2?: string
spellcastingClass?: string
preparedSpellsTotal?: string
spellSaveDC?: string
spellAttackBonus?: string
cantrips?: any[]
lvl1SpellSlotsTotal?: string
lvl1SpellSlotsUsed?: number
lvl1Spells?: any[]
lvl2SpellSlotsTotal?: string
lvl2SpellSlotsUsed?: number
lvl2Spells?: any[]
lvl3SpellSlotsTotal?: string
lvl3SpellSlotsUsed?: number
lvl3Spells?: any[]
lvl4SpellSlotsTotal?: string
lvl4SpellSlotsUsed?: number
lvl4Spells?: any[]
lvl5SpellSlotsTotal?: string
lvl5SpellSlotsUsed?: number
lvl5Spells?: any[]
lvl6SpellSlotsTotal?: string
lvl6SpellSlotsUsed?: number
lvl6Spells?: any[]
lvl7SpellSlotsTotal?: string
lvl7SpellSlotsUsed?: number
lvl7Spells?: any[]
lvl8SpellSlotsTotal?: string
lvl8SpellSlotsUsed?: number
lvl8Spells?: any[]
lvl9SpellSlotsTotal?: string
lvl9SpellSlotsUsed?: number
lvl9Spells?: any[]
MIT © Daryl Buckle 2020