A simulator of two adventurers braving off against a dragon and its army of monsters.
- Colours!
- Each player of the game is given a unique colour to distinguish them amongst the chaos.
- Timmy and Harold (our heroes) are coloured
WHITE
... as well as their graves. - Dorcs, Borcs, and Porcs are coloured
RED
. - The almighty dragon is coloured
GREEN
. - Our treasured emerald is also coloured
GREEN
. - The flaming fireballs are coloured
YELLOW
. - The slimy beetles are coloured
CYAN
. - The false treasure, the amethyst, is coloured
MAGENTA
. - The monstrous aliens are coloured
BLUE
along with their tails.
- Various enemy types!
- Dorcs
d
, Borcsb
, and Porcsb
- The basic enemy type
- Random health and strength but overall weak
- Dragon
D
[invulnerable, insta-kill]- The big boss
- Patrols from top to bottom around the emerald cave's entrance
- Alien
@z
[20 health, 10 strength]- The alien rushes through the area, moving 2 spaces left at a time.
- The alien also only moves diagonally, up or down on each of its turns.
- The alien warps back to the cave entrance once it reaches the left border for another chance to fight Timmy and Harold.
- The alien also warps from the top border to the bottom and vice versa.
- The alien's 10 damage attacks also pierce and ignore Timmy and Harold's armour, making it a very dangerous foe, indeed.
- The alien's tail can also hurt Timmy and Harold so they must be careful.
- The alien has a 5% chance of spawning and always spawns on the right-most border at a randomly determined height.
- Amethyst
*
[1 health, 0 strength]- The amethyst is a false emerald placed by Dragon to trick Timmy and Harold.
- If any of our heroes tries to obtain it, it warps them back to the entrance instead.
- Occasionally, this false gem moves... Hopefully our heroes notice before it's too late.
- There is a guaranteed Amethyst spawn at the beginning of the game, randomly placed and could be anywhere from the first third of the hollows till near the end.
- Beetle
w
[100 health, 0 strength]- The beetle is a creepy crawly that isn't really out to hurt our Heroes... although it may accidentally do so from time to time.
- The beetle is invincible but also incapable of hurting Timmy and Harold directly.
- If a hero steps on a beetle, they'll be stuck for a turn, slowing their progress.
- Beetles only move in one direction (up/down) and wrap around the arena to do so.
- There are 3 guaranteed Beetle spawns at the beginning of the game, placed throughout at various x values, spawned at random heights.
- Fireball
O>
orO>>
orO>>>
[1 health, 4 strength]- The fireball is a projectile fired by the Dragon to hurt Timmy and Harold at range.
- The fireball leaves a trail of flame in its wake, which also hurts our heroes.
- The fireball's trail is randomly chosen when its fired from the Dragon.
- The fireball's speed is also dependent on the trail as it moves left faster based on how large its trail is.
- The fireball has a 30% chance of spawning, always from the Dragon's mouth.
- Dorcs
First, clone this repository and navigate into the directory.
- Compile by using the following command
make
- Run the program by using the command
./final
- You may check for memory leaks by using the command
valgrind --leak-check=yes ./final
- Clean up generated files afterwards by using the command
make clean
- Map size and delay between iterations can be modified within the 'constants.h' file.
- Makefile provided by Shane Bishop, a COMP 2404 TA.