/Optimizing-Real-Time-Path-Planning-for-NPC-Navigation-Leveraging-CentA--Algorithm

CentA*, an A* algorithm extension, revolutionizes NPC pathfinding in Unreal Engine 5. Optimal start and end node selection improves efficiency. Developed with Blueprints and C++, it introduces diverse enemy behaviors via a behavior tree. Balancing accuracy and efficiency accommodates obstacles, dynamic environments, and multiple agents.

Primary LanguageC++

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