Project was started with an idea of creating social platform for players of EVE Online. A place where players could connect and share their experiences, fan art, images, videos, thoughts, propaganda...
Each "user" would be an actual EVE Online character and you could only login using game's credentials (SSO), this way characters could interact outside of eve online. Alliances and corporations could share propaganda videos/art and gather followers who could re-share and spread the word.
Whole platform would heavily relay on EVE Online API, so that you could send in game emails, money, create events (calendar). It would feel as an extension of game itself.
Think of it as combination of r/eve and twitter. A hub of EVE Online community.
We welcome everyone that wants to contribute! You should read CONTRIBUTING.md and CODE_OF_CONDUCT.md before you start. If you have any questions you can ask them on issues or directly on slack in #evebook
.
# Using NPM
$ npm install
# Using Yarn
$ yarn
All configuration is done in .env
file. You can create it by copying example.env
. You can override .env
file by providing envirement variables like API_PORT=8080 yarn start
$ cp example.env .env
Project consits of microservices.
Main service is API (which isnt "micro"), that servs all the data for web. Then we have Updater, which periodicly updates characters/corporations/alliances with changing/live data. And Killmails, which is listening for new killmails that happen in game and creates appropriate posts/events.
# Using NPM
$ npm run start
# Using Yarn
$ yarn start
# Using NPM
$ npm run start:updater
# Using Yarn
$ yarn start:updater
# Using NPM
$ npm run start:killmails
# Using Yarn
$ yarn start:killmails