/viscomlab_reactiondiffusion

Reaction diffusion simulator for the projection wall in the Ulm University VISCOM lab.

Primary LanguageC++BSD 2-Clause "Simplified" LicenseBSD-2-Clause

VISCOM Framework

Build Status

This framework is used for graphics applications by the Visual Computing Group at Ulm University.

It is able to run on the groups powerwall and currently supports touch input from this wall.

Build (Windows, *nix)

  • Use conan

  • Setup the remotes for openvr and glfw (need to do this only once):

    conan remote add arsen-studio https://api.bintray.com/conan/arsen-studio/arsen-deps

    conan remote add bincrafters https://api.bintray.com/conan/bincrafters/public-conan

  • From the build folder run:

    conan install --build=missing --install-folder=./fwcore ../extern/fwcore/

    conan install --build=missing --install-folder=./fwcore -s build_type=Debug ../extern/fwcore/

    This does not generate debug symbols for Visual Studio and some warnings will be generated. To avoid use the --build parameter without =missing.

Build (OSX)

  • Use conan

  • Setup the remotes for glfw (need to do this only once):

    conan remote add bincrafters https://api.bintray.com/conan/bincrafters/public-conan

  • From the project build folder run:

    conan install --build=missing --install-folder=./fwcore ../extern/fwcore/conanfile-osx.txt

    conan install --build=missing --install-folder=./fwcore -s build_type=Debug ../extern/fwcore/conanfile-osx.txt