Meteor is a lightweight 2D game engine designed for simplicity and flexibility in C++. Built on top of SDL (Simple DirectMedia Layer), it provides a clean and intuitive API for game development.
- Simple API: Get started quickly with an easy-to-use C++ API.
- Extensible: Customize Meteor2D to the needs of your project.
- Lightweight: Focus on essential features for nimble game development.
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Clone the repository:
git clone https://github.com/vishnurajendran/Meteor2D.git
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Include the Meteor header in your C++ project.
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Implement your application class by inheriting from
meteor::Application
and defining the necessary methods.
Documentation for Meteor2D can be found here
- C++20 features are utilized in the development of this project.
- This project is developed using Visual Studio 2019.
- The Meteor 2D Game Engine has been primarily developed and tested on the Windows operating system.
Please note that while efforts are made to maintain cross-platform compatibility, the current focus and testing have been on the Windows platform.
- Application and Engine Loop.
- Basic Logging.
- Entities.
- Spatial Entity.
- Renderer and RenderCommands.
- Sprites.
- SpriteSheet Animation.
- Input System.
- Keyboard Inputs.
- Mouse Inputs (Parked until UI implementation).
- Scene Serialization.
- Audio.
- UI System.
- UI Elements.
- UI Events.
- UI serialisation.
- Gizmos.
- 2D Physics.
- Create a sample game using Meteor.
- Improve documentation on advanced features.
- Meteorite Editor.
Meteor is released under the MIT License.