vistaero's Stars
ALTaleX531/OpenGlass
Aero Glass For Windows 10/11
mchrbn/unity-planetarium
C# / Unity class for an accurate (~ -1°/+1°) generation of our universe (stars, planets, moon and the sun) depending on a given location (lat/long) and time.
danielshervheim/unity-bruneton-atmosphere
An improvement to scrawk's Unity port of Eric Bruneton's improved atmospheric scattering
jiaozi158/UnityVolumetricCloudsURP
Volumetric Clouds for Unity URP (Universal Render Pipeline).
mopsicus/umi
Unity mobile input (UMI) plugin for Android and iOS, allows to use features of mobile native input fields
Macoron/whisper.unity
Running speech to text model (whisper.cpp) in Unity3d on your local machine.
sinnwrig/URP-Atmosphere
Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering
open-webui/open-webui
User-friendly AI Interface (Supports Ollama, OpenAI API, ...)
Habrador/Ten-Minute-Physics-Unity
Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.
gasgiant/Aircraft-Physics
Fixed wing aircraft physics for Unity
mathis-s/PlanetaryTerrain
Unity Asset for spherical terrain with dynamic quadtree-based LOD
SizheAn/PanoHead
Code Repository for CVPR 2023 Paper "PanoHead: Geometry-Aware 3D Full-Head Synthesis in 360 degree"
Ayfel/PrefabLightmapping
Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original scene.
Unity-Technologies/com.unity.gis.high-precision-framework
This high precision framework is a package which allows for the easy creation of large-scale visualizations. It has the ambition of solving problems outside of the pure geospatial streaming applications.
josebasierra/procedural-healthbar-shader
Shader that generates healthbars for Unity URP
AndreaDev3D/TileCityBuilder
Free unity city generator.
Dante83/A-Starry-Sky
A Realistic Skybox for A Frame! :D
Scrawk/GPU-GEMS-3D-Fluid-Simulation
3D fluid simulation on the in Unity
Scrawk/GPU-GEMS-NBody-Simulation
A NBody simulation in Unity
Moonflow-Studio/Moonflow-Lensflare-System
■■Finished■■ Unity full pipeline multi light source lens flare rendering scheme based on atlas
ColinLeung-NiloCat/UnityURP-BillboardLensFlareShader
(1)Add a new Quad GameObject (2)Use this shader (3)Done! Now you have billboard lens flare shader for URP!
keijiro/Kino
A collection of custom post processing effects for Unity
Theverat/NormalmapGenerator
A simple program that converts images into normal maps
microsoft/GalaxyExplorer
Galaxy Explorer is the application Microsoft is building as part of the Share Your Idea campaign.
marcosson/planetarium-unity
Interactive solar system with informations about the planets and (an attemp to) an AI
Shmaug/UnityPlanets
Full-scale procedural planet generator in Unity
jaagupku/volumetric-clouds
Volumetric clouds in Unity
keijiro/CloudSkybox
Skybox shader with volumetric clouds
riverar/sample-win32-acrylicblur
Sample WPF Acrylic Blur app
jpbetz/planet-generator
3D procedural planet generator