vitalight
Excellent at writing bug on GPU that cannot be debugged.
Shanghai Jiao Tong UniversityShanghai, China
vitalight's Stars
olivierlacan/keep-a-changelog
If you build software, keep a changelog.
kelseyhightower/nocode
The best way to write secure and reliable applications. Write nothing; deploy nowhere.
dbrizov/NaughtyAttributes
Attribute Extensions for Unity
tum-pbs/PhiFlow
A differentiable PDE solving framework for machine learning
byungsook/deep-fluids
Deep Fluids: A Generative Network for Parameterized Fluid Simulations
microsoft/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
taichi-dev/difftaichi
10 differentiable physical simulators built with Taichi differentiable programming (DiffTaichi, ICLR 2020)
thunil/Physics-Based-Deep-Learning
Links to works on deep learning algorithms for physics problems, TUM-I15 and beyond
Ninjajie/Fusion
Unity Physics on GPU
NVIDIAGameWorks/FleX
penrose/penrose
Create beautiful diagrams just by typing notation in plain text.
keijiro/NoiseBall3
A Unity example that shows how to use the new implementation of DrawProcedural.
Gfans/UnifiedParticleFrameworkCUDA
A unified particle framework similar to NVIDIA FleX.
InteractiveComputerGraphics/SPH-Tutorial
A course on Smoothed Particle Hydrodynamics (SPH)
InteractiveComputerGraphics/SPlisHSPlasH
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
google/FluidNet
Accelerating Eulerian Fluid Simulation With Convolutional Networks
cjlin1/libsvm
LIBSVM -- A Library for Support Vector Machines
welai/glow-sans
SHSans-derived CJK font family with a more concise & modern look. 未来荧黑·未來熒黑·ヒカリ角ゴ:基于思源黑体改造,拥有粗度和宽度系列,更加简明现代的超大字体家族。
microsoft/AirSim
Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
keijiro/Skinner
Special Effects with Skinned Mesh in Unity
microsoft/vcpkg
C++ Library Manager for Windows, Linux, and MacOS
teddysun/across
Across the Great Wall we can reach every corner in the world
yomunsam/TinaX
TinaX Framework : Unity based Game Client Framework | 基于 Unity 的游戏客户端开发框架
halo-dev/halo
强大易用的开源建站工具。
fffaraz/awesome-cpp
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
practical-tutorials/project-based-learning
Curated list of project-based tutorials
JohnAlbin/UnityReadme
Add a Readme / Tutorial to the inspector tab of your Unity project
overleaf/overleaf
A web-based collaborative LaTeX editor
haiwen/seafile
High performance file syncing and sharing, with also Markdown WYSIWYG editing, Wiki, file label and other knowledge management features.
mitsuba-renderer/mitsuba
Mitsuba renderer main repository