Most of the really big third-party apps out there.
For large projects, the linking phase (explanation) can significantly increase incremental build times. This project is a fork of the Apple linker, ld
. It is a drop-in replacement that can substantially speed things up.
Note: it is only intended for debug builds, to make debugging faster.
Feel free to file an issue if you find that linking is not at least 40% faster for your case (make sure to run it twice in a row to ensure that caches have been generated). Further benchmark details can be found here.
It all depends on your risk tolerance and how much you value the speedup in incremental build time. When linking takes more than one second, I'd cut that time in half as the estimated time with this new linker. If that difference is compelling to you, then it'd be worth trying out. Personally, I'd use it in projects with an existing link time of even 500ms (but I am an impatient tinkerer).
zld
is forked from the most recently open-sourced version of ld
. It's used by thousands of developers across many of the largest apps in the world. Without a few optimizations around hashing, it would produce byte-for-byte the same executables as the open-source one. Although it's not ideal to mix compiler and linker toolchain versions, the open-source one is fairly recent. zld
will continue to be updated with each new version of ld
as it is released.
Below are the installation methods. Note that, if you someday install a newer version of Xcode and zld doesn't work with it, it may be that your version of zld is now too far behind that of the linker shipped in Xcode. In that case, check back here for the latest zld release to fix the problem.
Note: The Xcode app must be installed for zld to work (not just the Xcode command line tools)
The pre-built binary for the latest release is here.
sudo xcode-select -s <path to Xcode>
- Install cmake
- Checkout the latest release of zld from master
- Run
make clean && make
- See in the output where it built zld (probably
build/Build/Products/Release/zld
).
Get the path of zld from which zld
, then add -fuse-ld=<path to zld> -Wl,-zld_original_ld_path,$(DT_TOOLCHAIN_DIR)/usr/bin/ld
to "Other Linker Flags" in the build settings (debug configuration). That -zld_original_ld_path
provides the path to the linker Xcode would otherwise use, which is important because there are certain known cases (e.g. arm64_32 and Catalyst) where zld knows that it has issues and will silently use that linker instead. Fixing these cases is a work-in-progress (largely blocked by Apple being slow to release source code).
Add these to your .bazelrc
or pass them to your command line.
build --linkopt=-fuse-ld=<path to zld>
build --linkopt=-Wl,-zld_original_ld_path,__BAZEL_XCODE_DEVELOPER_DIR__/Toolchains/XcodeDefault.xctoolchain/usr/bin/ld
Note that you will need to disable sandbox for this to work now. Additionally, to make the linking actions cacheable, the path to zld must be deterministic (e.g. /tmp/zld-09ea158
, where 09ea158
is zld version).
Another option to use zld
in Bazel is via rules_apple_linker.
You can edit ~/.cargo/config
to add a linker flag, e.g.:
[target.x86_64-apple-darwin]
rustflags = ["-C", "link-arg=-fuse-ld=<path to zld>"]
By default, zld
stores some metadata in /tmp/zld-...
to speed things up. This is the first step towards making zld
a truly incremental linker. Currently, the only things that are stored are object file and library names.
Apple's approach is a very reasonable one, using C++ with STL data structures. However, there are a number of ways in which zld
has sped things up, for instance:
- Using Swiss Tables instead of STL for hash maps and sets
- Parallelizing in various places (the parsing of libraries, writing the output file, sorting, etc.)
- Optimizations around the hashing of strings (caching the hashes, using a better hash function, etc.)
Whether you use this project or not, there are a number of things that can speed linking up (again, this is only for debug builds):
- The linker flag
-Wl,-random_uuid
, which disables content hashing based UUID creation and instead uses a random UUID (using-no_uuid
can decrease performance when lldb is attaching to the binary) - Turning off dead stripping (referred to as "Dead Code Stripping" in Xcode build settings)
- For executables and xctest bundles, disable dyld exports trie creation with
-Wl,-exported_symbols_list,/dev/null
(cannot be used by test host apps that provide symbols to xctests) -Wl,-no_deduplicate
, which disables the deduplication pass. In Xcode, this flag is added by default for Debug builds.-Wl,-no_compact_unwind
, which disables the creation of compact unwind info. Note that Objective-C and C++ functions that have been linked without their compact unwind info can crash if an exception unwinds into them, rather than continuing the unwind. Swift functions, however, are not affected (even if an Objective-C/C++ exception unwinds into them). So, it's best for pure Swift projects. It can also break crash reporting.- If you're not using
zld
, using-Wl,-force_load
for libraries can sometimes speed things up - Linking with dynamic libraries instead of static ones
The biggest way to contribute to zld
is to file issues! If you encountered any problems, feel free to file an issue, and you can expect a prompt response.
Special thanks to @dmaclach's ld64, which helped with building ld
.