vittorioromeo/quakevr

Jump action seems to work inconsistently when facing/standing near a wall

Closed this issue · 2 comments

When right up against and facing a wall, pressing jump seems to be inconsistent, almost like the wall is somehow blocking the jump, however button mashing jump still seems to be semi-successful so I can't tell what's going on. However stepping back into open space makes jump much more reliable.

This is fixed in the upcoming v0.0.4.

Fixed in v0.0.4.