vittorioromeo/quakevr
Quake VR mod supporting room-scale movement, hand interactions, and melee attacks.
C++GPL-2.0
Issues
- 0
Levels in VR have no lighting
#70 opened by magicmushroomz - 16
Linux support / binaries?
#42 opened by poVoq - 2
Expansion Music
#59 opened by codeflorist - 6
- 0
- 0
Quake VR website is down
#68 opened by Redyn - 3
- 8
Loading saves
#64 opened by dogerizergaming - 2
When will the next version be released
#56 opened by GenericJohnDoeNO0 - 2
support for dimensions of the past and dimensions of the machine from quake remaster
#66 opened by powerpuffboysz - 1
Feature Request: "No VR mode" that reverts the client back to normal Quake display/HUD/weapon placement mode
#41 opened by cplemaster - 7
- 5
- 1
HD textures link is broken
#57 opened by brdido - 2
- 2
Getting stuck on stairs (v0.0.7.0 beta #1)
#61 opened by Hoshi82 - 2
- 1
Binaural HRTF audio support
#62 opened by jan-kleks - 3
Black screen when using Virtual Desktop to run QuakeVR on an Intel HD Graphics 4400
#52 opened by Applemunch - 1
Link errors on Pop OS
#55 opened by dacobi - 8
Can't punch the rock in the tutorial map
#39 opened by SanguineBrah - 2
HTC Vive controllers vibration malfunction
#45 opened by RBalsera87 - 1
Disabling reloading breaks holsters
#51 opened by SteelDrake - 2
- 1
- 1
No mouse turning
#47 opened - 1
No gamepad support
#48 opened - 1
Can't hold on to weapons
#44 opened by Korvar - 5
- 0
- 3
Hands etc rendering over water
#38 opened by SanguineBrah - 1
BSP items becoming solid
#37 opened by SanguineBrah - 4
- 3
- 8
Provide default bindings for WMR
#28 opened by VsevolodGolovanov - 2
Force grabbing could be improved
#32 opened by VsevolodGolovanov - 2
- 1
Better teleport target animation
#33 opened by VsevolodGolovanov - 0
Weapon knockback is too much
#34 opened by VsevolodGolovanov - 1
Teleport is too finicky, especially around uneven ground and near obstacles
#30 opened by VsevolodGolovanov - 0
- 2
Oculus touch configuration
#22 opened by Gacu666 - 4
- 7
- 2
- 4
"Framebuffer incomplete" error
#23 opened by BleepBloop32 - 3
All animated textures look like a solid black surface with a strip of rainbow noise across
#19 opened by carn1x - 0
Offhand status bar renders on the back the hand
#20 opened by carn1x - 2
Support 90 degree snap turning
#16 opened by ssshake - 0