vittorioromeo/quakevr

Keep getting message "Couldn't load sound/honey/ting1.wav"

cunningmunki opened this issue · 7 comments

Once I start a game I'm being continually spammed by messages that read "couldn't load sound/honey/ting1.wav" then "couldn't load sound/honey/ting2.wav", followed by "...ting3.wav" and "...ting4.wav", over and over.

There isn't even a "sound" folder in my Quake dir!

Same thing here.

+1

The missing files are here: https://www.quaddicted.com/reviews/honey.html.

I'm using just the sound folder, placing it in Quake\Id1, so as to have

Quake\Id1\sound\honey\ting1,wav etc.

The missing files are here: https://www.quaddicted.com/reviews/honey.html.

I'm using just the sound folder, placing it in Quake\Id1, so as to have

Quake\Id1\sound\honey\ting1,wav etc.

Thanks, I'll give it a try!!!

But I wonder why it's expecting a sound file from some random community map?!

Agreed. That is very strange. Perhaps it isn't the correct file at all, but then it would be an even stranger coincidence.

But I wonder why it's expecting a sound file from some random community map?!

I hardcoded honey support as part of the VR progs file, as it was one of the highest rated community maps. That's the reason why the sound is required. I went down the route of making a "mega progs" file with hardcoded support for multiple mods at the same time, as the changes I made to add VR features were not compatible with mods out of the box.

The correct fix here is to suppress the warning, check what wants to play ting1.wav, and only play that sound if we are in a honey map.

This should be fixed in the upcoming v0.0.6.