vittorioromeo/quakevr

Force grabbing could be improved

VsevolodGolovanov opened this issue · 2 comments

  1. Physics feels wrong/inconvenient. Acceleration/deceleration are a bit too much.
  2. Things should probably arc a bit to you like in HLA.
  3. Works by pushing two buttons, but HLA's one button + wrist flick feels better.

I kind of agree with this, I tend to not use the Alyx-style force grabbing because it doesn't really feel right. The weapons almost feel too heavy vs "bouncy arc" like it does in Alyx. I just use the Linear or Instant mode, to simulate Boneworks-style instead of Alyx, because it just seems to work a lot more consistently.

v0.0.5 changes the default to "Linear" (instead of "Parabola"), which is way more reliable and fits the fast-paced nature of Quake better. I won't be focusing on "Parabola" as much as I don't think it's worth the headache.