/bgmi

Pubg Mobile Emulator Gameloop Memory Hacking C++ code examples. Ex: Name, Coord, Bones, Weapons, Items, Box, Drop etc.

Primary LanguageC++

Pubg Mobile Gameloop ESP Source

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https://discord.gg/r29z6XW

Pubg Mobile Emulator Gameloop Memory Hacking C++ code examples. Ex: Name, Coord, Bones, Weapons, Items, Box, Drop etc.

Youtube Video PUBG ESP EXAMPLE SCREENSHOT

I just created this quickly. Then text not pretty good.

I not share project. because i cant share bypass methos. I just share how can you find detas in memory

Tutorial

#1 - How Can I Find Pubg Mobile View Matrix Pattern #2 - Create a New C++ Console Application | Pubg Mobile Hacking Tutorial #3 - Create a Overlay Window - Import SFML Library | Pubg Mobile Hacking Tutorial #4 - Process Manager - Find Aow Process ID | Pubg Mobile Hacking Tutorial #5 - How Can I Change Driver Name - kprocesshacker.sys | Pubg Mobile Hacking Tutorial #6 - Colorful Terminal Output | Pubg Mobile Hacking Tutorial #7 - Memory Manager - Connect to Driver | Pubg Mobile Hacking Tutorial #8 - ESP - Find Base Points | Pubg Mobile Hacking Tutorial

Just Examples

Hi dear visitor. Its not hacking app or shared app. It just example codes pool. I will push here simples code about what i know and what i experied on pubg memory hacking. My purpose is find again if i forget or if some one need it, he can find it.

What I do

I used C++, and used SFML library
I have find patterns and ofsets about pubg gameloop

Referances

Whats my news

  • Vehicle HP
  • Vehicle Fuel
  • PlayerDeadInventoryBox
  • PlayerDeadInventoryBox Items
  • Airdrop Items

You can see my codes and offsets ESP Source File


Whats defferent between Gameloop/Smartgaga and LDPlayer/Memu

As xiderowg's says on https://www.unknowncheats.me/forum/pubg-mobile/379241-esp-source-pubgm-v0-17-0-gameloop.html

Gameloop is based on AOW/QEMU Engine, while LDPlayer is using VirtualBox, these offsets and pattern may not be applicable to LDPlayer.


Pubg Mobile GameLoop ReClass

Player Details

Entities[i].setHealthEnergy(
   get<float>(Entities[i].entityAddv + 0x77C),  // maxHealth
   get<float>(Entities[i].entityAddv + 0x778),  // curHealth
   get<float>(Entities[i].entityAddv + 0x1408), // maxEnergy
   get<float>(Entities[i].entityAddv + 0x140C)  // curEnergy
); 
// Player Weapon
bool foundedActiveWeapon = false;
DWORD weaponsCapsule = get<DWORD>(Entities[i].entityAddv + 0x12C);
for(int w = 0; w < 16; w += 4){
   DWORD weaponBase = get<DWORD>(weaponsCapsule + w);
   DWORD weaponAmmoBase = get<DWORD>(weaponBase + 0x54);
   //          handleA            == 54234 &&          handleB            == 2
   if(get<int>(weaponBase + 0xD8) == 54234 && get<int>(weaponBase + 0xDC) == 2){
   	Entities[i].setActiveWeapon(
   		get<int>(get<DWORD>(weaponBase + 0x4BC) + 0xC0),     // weaponId
   		get<int>(weaponAmmoBase + 0x7D4), // maxAmmo
   		get<int>(weaponAmmoBase + 0x7D0)  // curAmmo
   	);
   	foundedActiveWeapon = true;
   	break;
   }
}

Item Details

Item Types
1 : Loot - Item
2 : InventoryBox or AirDrop
5 : Vehicle
8 : Player

entityId itemType className displayName
103003 1 BP_Sniper_AWM_Wrapper_C AWM
103010 1 BP_Sniper_QBU_Wrapper_C QBU
103009 1 BP_Sniper_SLR_Wrapper_C SLR
103004 1 BP_Sniper_SKS_Wrapper_C SKS
103006 1 BP_Sniper_Mini14_Wrapper_C Mini14
103002 1 BP_Sniper_M24_Wrapper_C M24
103001 1 BP_Sniper_Kar98k_Wrapper_C Kar98k
103005 1 BP_Sniper_VSS_Wrapper_C VSS
103008 1 BP_Sniper_Win94_Wrapper_C Win94
103003 7 BP_Sniper_AWM_C AWM_C
101006 7 BP_Rifle_AUG_C AUG
101008 1 BP_Rifle_M762_Wrapper_C M762
101003 1 BP_Rifle_SCAR_Wrapper_C SCAR-L
101004 1 BP_Rifle_M416_Wrapper_C M416
101002 1 BP_Rifle_M16A4_Wrapper_C M16A-4
101009 1 BP_Rifle_Mk47_Wrapper_C Mk47 Mutant
101010 1 BP_Rifle_G36_Wrapper_C G36C
101007 1 BP_Rifle_QBZ_Wrapper_C QBZ
101001 1 BP_Rifle_AKM_Wrapper_C AKM
101005 1 BP_Rifle_Groza_Wrapper_C Groza
101006 1 BP_Rifle_AUG_Wrapper_C AUG_A3
104003 1 BP_ShotGun_S12K_Wrapper_C S12K
104004 1 BP_ShotGun_DP12_Wrapper_C DBS
104001 1 BP_ShotGun_S686_Wrapper_C S686
104002 1 BP_ShotGun_S1897_Wrapper_C S1897
106006 1 BP_ShotGun_SawedOff_Wrapper_C SawedOff
102005 1 BP_MachineGun_PP19_Wrapper_C PP19Bizon
102004 1 BP_MachineGun_TommyGun_Wrapper_C TommyGun
102007 1 BP_MachineGun_MP5K_Wrapper_C MP5K
102002 1 BP_MachineGun_UMP9_Wrapper_C UMP9
102003 1 BP_MachineGun_Vector_Wrapper_C Vector
102001 1 BP_MachineGun_Uzi_Wrapper_C Uzi
106003 1 BP_Pistol_R1895_Wrapper_C R1895
106008 1 BP_Pistol_Vz61_Wrapper_C Vz61
106001 1 BP_Pistol_P92_Wrapper_C P92
106004 1 BP_Pistol_P18C_Wrapper_C P18C
106005 1 BP_Pistol_R45_Wrapper_C R45
106002 1 BP_Pistol_P1911_Wrapper_C P1911
106010 1 BP_Pistol_DesertEagle_Wrapper_C DesertEagle
108003 1 BP_WEP_Sickle_Pickup_C Sickle
108001 1 BP_WEP_Machete_Pickup_C Machete
107001 1 BP_WEP_Cowbar_Pickup_C Levye
108004 1 BP_WEP_Pan_Pickup_C Pan
103007 1 BP_WEP_Mk14_Pickup_C Mk14
108004 7 BP_WEP_Pan_C Pan_C
302001 1 BP_Ammo_762mm_Pickup_C 7.62
305001 1 BP_Ammo_45ACP_Pickup_C 45ACP
303001 1 BP_Ammo_556mm_Pickup_C 5.56
301001 1 BP_Ammo_9mm_Pickup_C 9mm
306001 1 BP_Ammo_300Magnum_Pickup_C 300Magnum
304001 1 BP_Ammo_12Guage_Pickup_C 12Guage
307001 1 BP_Ammo_Bolt_Pickup_C Arbalet Oku
201004 1 BP_QK_Mid_FlashHider_Pickup_C Alev Gizl (Haf. Mak..)
201010 1 BP_QK_Large_FlashHider_Pickup_C Alev Gizl (Oto.)
201009 1 BP_QK_Large_Compensator_Pickup_C Otomatik Kompensator
201004 1 BP_QK_Mid_Compensator_Pickup_C Kompensator (Haf.Mak.)
205002 1 BP_QT_A_Pickup_C Taktik Dipcik
201012 1 BP_QK_DuckBill_Pickup_C Duckbill (Pompalı)
201005 1 BP_QK_Sniper_FlashHider_Pickup_C Alev Gizl. Sniper
201006 1 BP_QK_Mid_Suppressor_Pickup_C Susturucu (Haf. Mak. Tabanca)
205003 1 BP_QT_Sniper_Pickup_C Chekpad Sniper
201001 1 BP_QK_Choke_Pickup_C Choke
205001 1 BP_QT_UZI_Pickup_C Dipcik (Micro UZI)
201003 1 BP_QK_Sniper_Compensator_Pickup_C Sniper Kompensator
201007 1 BP_QK_Sniper_Suppressor_Pickup_C Susuturucu Sniper
201011 1 BP_QK_Large_Suppressor_Pickup_C Susuturucu Oto.
204009 1 BP_DJ_Sniper_EQ_Pickup_C Hc.Uz.Snip.Sarjor
204004 1 BP_DJ_Mid_E_Pickup_C Uz.Haf.Sarjor
204005 1 BP_DJ_Mid_Q_Pickup_C Hc.Haf.Sarjor
204007 1 BP_DJ_Sniper_E_Pickup_C Uz.Snip.Sarjor
204008 1 BP_DJ_Sniper_Q_Pickup_C Hc.Snip.Sarjor
204012 1 BP_DJ_Large_Q_Pickup_C Hc.Oto.Sarjor
204013 1 BP_DJ_Large_EQ_Pickup_C Hc.Uz.Oto.Sarjor
204011 1 BP_DJ_Large_E_Pickup_C Uz.Oto.Sarjor
204006 1 BP_DJ_Mid_EQ_Pickup_C Hc.Uz.Haf.Sarjor
205004 1 BP_ZDD_Crossbow_Q_Pickup_C Sadak (Arbalet)
204014 1 BP_ZDD_Sniper_Pickup_C Mermilik
203005 1 BP_MZJ_8X_Pickup_C 8x
203003 1 BP_MZJ_2X_Pickup_C 2x
203001 1 BP_MZJ_HD_Pickup_C Lazer
203014 1 BP_MZJ_3X_Pickup_C 3X
203002 1 BP_MZJ_QX_Pickup_C Holo
203015 1 BP_MZJ_6X_Pickup_C 6x
203004 1 BP_MZJ_4X_Pickup_C 4x
105002 1 BP_Other_DP28_Wrapper_C DP28
107001 1 BP_Other_CrossBow_Wrapper_C Arbalet
105001 1 BP_Other_M249_Wrapper_C M249
501006 1 PickUp_BP_Bag_Lv3_C Canta 3
501006 1 PickUp_BP_Bag_Lv3_B_C Canta 3
501004 1 PickUp_BP_Bag_Lv1_C Canta 1
501004 1 PickUp_BP_Bag_Lv1_B_C Canta 1
501005 1 PickUp_BP_Bag_Lv2_C Canta 2
501005 1 PickUp_BP_Bag_Lv2_B_C Canta 2
503002 1 PickUp_BP_Armor_Lv2_C Yelek 2
503002 1 PickUp_BP_Armor_Lv2_B_C Yelek 2
503001 1 PickUp_BP_Armor_Lv1_C Yelek 1
503001 1 PickUp_BP_Armor_Lv1_B_C Yelek 1
503003 1 PickUp_BP_Armor_Lv3_C Yelek 3
503003 1 PickUp_BP_Armor_Lv3_B_C Yelek 3
502002 1 PickUp_BP_Helmet_Lv2_C Kask 2
502002 1 PickUp_BP_Helmet_Lv2_B_C Kask 2
502001 1 PickUp_BP_Helmet_Lv1_C Kask 1
502001 1 PickUp_BP_Helmet_Lv1_B_C Kask 1
502003 1 PickUp_BP_Helmet_Lv3_C Kask 3
502003 1 PickUp_BP_Helmet_Lv3_B_C Kask 3
0 5 BP_VH_Buggy_2_C Buggy
0 5 BP_VH_Buggy_3_C Buggy
0 5 BP_VH_Tuk_1_C Tuk
602004 1 BP_Grenade_Shoulei_Weapon_Wrapper_C Grenade
0 1 BP_Grenade_Shoulei_C Bomb!
602002 1 BP_Grenade_Smoke_Weapon_Wrapper_C Smoke
602003 1 BP_Grenade_Burn_Weapon_Wrapper_C Molotof
0 1 BP_Grenade_Burn_C Burn!
602002 0 BP_Grenade_Smoke_C Smoke!
602005 1 BP_Grenade_Apple_Weapon_Wrapper_C Apple
601003 1 Pills_Pickup_C Painkiller
601002 1 Injection_Pickup_C Adrenaline Syringe
601001 1 Drink_Pickup_C Energy Drink
601005 1 Firstaid_Pickup_C FirstaidKit
601004 1 Bandage_Pickup_C Bandage
0 8 BP_PlayerPawn_C BP_PlayerPawn_C
0 8 BP_PlayerPawn_ZNQ_C BP_PlayerPawn_ZNQ_C
202006 1 BP_WB_ThumbGrip_Pickup_C Basparmaklik
202007 1 BP_WB_Lasersight_Pickup_C Silah Lazeri
202001 1 BP_WB_Angled_Pickup_C Acili El Tutamagi
202004 1 BP_WB_LightGrip_Pickup_C Hafif Tutamak
0 1 BP_WB_HalfGrip_Pickup_C Yarım Tutamak
202002 1 BP_WB_Vertical_Pickup_C DikeyTutamac
0 5 VH_Motorcycle_C Motor
0 5 VH_Motorcycle_1_C Motor
0 5 Mirado_open_4_C Mirado Open
0 5 VH_Dacia_C Toros
0 5 VH_Dacia_1_C Toros
0 5 VH_Dacia_4_C Toros
0 5 Rony_01_C Rony
0 5 VH_Snowmobile_C Snowmobile
0 5 Mirado_close_3_C Mirado Blue
0 5 LadaNiva_01_C Lada Niva
0 5 VH_Scooter_C Scooter
0 5 VH_BRDM_C Tank
0 5 PickUp_02_C PickUp
0 5 VH_MiniBus_01_C MiniBus
0 5 VH_MotorcycleCart_C Motor 3Teker
0 5 VH_MotorcycleCart_1_C Motor 3Teker
0 5 VH_Snowbike_C Snowbike
0 5 VH_PG117_C Boat
0 5 VH_UAZ01_C UAZ1
0 5 VH_UAZ02_C UAZ2
0 5 VH_UAZ03_C UAZ2
0 5 VH_UAZ04_C UAZ2
0 2 AquaRail_1_C JetSki
106007 1 BP_Pistol_Flaregun_Wrapper_C Flaregun
0 1 BP_AirDropBox_C AirDrop
0 1 BP_AirDropPlane_C Plane
0 1 PlayerDeadInventoryBox_C Player Box
603001 1 GasCan_Destructible_Pickup_C Benzin
0 2 PickUpListWrapperActor Create Box
0 5 VH_Dacia_2_C Toros
0 5 VH_Dacia_3_C Toros
3000312 1 BP_GameCoin_Pickup_C GameCoin
0 1 BP_BlindBoxMachine_C BlindBoxMachine
0 1 BP_MiniGameMachine_C MiniGameMachine
0 1 BP_Grenade_ColorBall_C ColorBall
0 2 AirDropListWrapperActor AirDrop
601006 1 FirstAidbox_Pickup_C Medkit
308001 1 BP_Ammo_Flare_Pickup_C Flaregun
501003 1 PickUp_BP_Bag_Lv3_Inbox_C Canta 3
501002 1 PickUp_BP_Bag_Lv2_Inbox_C Canta 2
501001 1 PickUp_BP_Bag_Lv1_Inbox_C Canta 1
201002 1 BP_QK_Mid_Compensator_Inbox_C Kompensator (Haf.Mak.)
502005 1 PickUp_BP_Helmet_Lv2_Inbox_C Kask 2
403989 1 PickUp_BP_Ghillie_4_C Suit - Arctic
403045 1 PickUp_BP_Ghillie_1_C Suit - Woodland
403187 1 PickUp_BP_Ghillie_2_C Suit - Desert
403188 1 PickUp_BP_Ghillie_3_C Suit - Desert

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Amiral Router!