/demoscene

Selection of Viznut's demoscene source code

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Selection of Viznut's demoscene source code (1997-2015)

Due to public interest, here is a collection of source code from some of my demoscene productions and other one-shot projects from past decades.

Archival only, pull requests are not accepted.

DISCLAIMER: None of these are intended for reuse, even though some parts have been used in multiple productions. Also, I very seldom considered the possibility that anyone else would try to read the code. So, don't use them as examples of how to organize code in real-world projects.

Included in separate subdirectories:

  • dramatic_pixels: a minimalist 1-kilobyte story for the C-64
  • false_dimension: pseudorandom-generative imagery in 2 kilobytes for the C-64
  • helium: a story-driven 4-kilobyter for MS-DOS (386/VGA/Adlib)
  • illuminatus: a 25th-anniversary tribute to a 1989 April Fool's prank (C/SDL)
  • impossiblator_3: a multipart technical demo for the VIC-20
  • next_level: streamed animation for the VIC-20
  • quantum_dash: a quick entry for a game-making contest (C/SDL)
  • robotic_liberation: a trackloader demo for the VIC-20
  • robotic_warrior: a single-load demo for the VIC-20