Detached EventHandlers when running on a Canvas
rebser opened this issue · 3 comments
rebser commented
Issue Description
When running on a Canvas, EventHandlers are leaking.
Steps to Reproduce
Just run for example tinyFaceDetector on a Canvas.
Expected Behavior
face-api should not produce Detached EventHandlers
**Environment
Browser
rebser commented
Turns out the bug is in awaitMediaLoaded.
if (media instanceof env.getEnv().Canvas || isMediaLoaded(media)) resolve(null);
doesn't do the trick because it resolves the Promise to null but doesn't return, meaning the EventHandlers for load and error are still being added.
Solution:
if (media instanceof env.getEnv().Canvas || isMediaLoaded(media)) { resolve(null); return; }
vladmandic commented
great job tracing it down - do you wan to submit a pr or do you want me to patch it?
rebser commented
Edit: I created a pull request.