`RindlerGravity` ConformalMap
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Our support for Unity's "quasi-Newtonian" gravity acceleration parameter in the physics system breaks allowable "gauge" for velocities, according to the possibility to Lorentz transform. However, it was always intended as an approximation to gravity, in this way! Rather than considering this a "bug," we recognize the potential for a new feature: alongside the Minkowski
ConformalMap
-sub-type, we'll have a RindlerGravity
map, which sets the Rindler acceleration parameter from the Unity physics system, sets "gauge" by a plane through the origin, and already correctly treats peculiarVelocity
by strict Rindler coordinates. If one wants better gravity approximation via the assumption of constant acceleration, (but less intuitive velocity definitions for viw
and peculiarVelocity
,) then one may use this new ConformalMap
, which is strictly more accurate.
This is finished and in the main fork.