Personal rendering pipline
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RunTime VulkanShader Compiler
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Vulkan Basic Pipline
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Render Graph
Gbuffer layout
GLTexture::TexTureformat::TEX_GL_RGBA32F, //pixpos + roughness
GLTexture::TexTureformat::TEX_GL_RGBA32F, //normal + metallic
GLTexture::TexTureformat::TEX_GL_RGBA32F //albedo + ao