More motion graphics primitives
nixon-voxell opened this issue · 7 comments
Creating animations typically requires more primitives to work with.
A good reference point of what we are lacking at the moment is the motion canvas API docs.
Personally below are some of the must have components for creating a motion graphics video:
- Rect
- #43
- Circle
- Bezier Curves
- voxell-tech/bevy_vello_graphics#1
- voxell-tech/bevy_vello_graphics#2
- voxell-tech/velyst#1
- #34
- #35
Up priority for Video/Audio integration. May be worth to have integration with touying.
@AbstractiveNord this is related to #20
Would love to see polygons too, but I guess this should be handled upstream (linebender/kurbo#335)?
Would love to see polygons too, but I guess this should be handled upstream (linebender/kurbo#335)?
@musjj It's actually doable using the Bezier Curve, it supports, line, quadratic curve, and cubic curve. Right now it's just that it may be a little tedious to do it, and might need a better interface.
should this be moved to bevy_vello_graphics?
@aymey not really, at least not all of them, some of them are not related to vector graphics. I think we will move the individual issues into their respective repo and keep this issue here to track all of them.