voxell-tech/bevy_motiongfx

More motion graphics primitives

nixon-voxell opened this issue · 7 comments

Creating animations typically requires more primitives to work with.

A good reference point of what we are lacking at the moment is the motion canvas API docs.

Personally below are some of the must have components for creating a motion graphics video:

Up priority for Video/Audio integration. May be worth to have integration with touying.

@AbstractiveNord this is related to #20

musjj commented

Would love to see polygons too, but I guess this should be handled upstream (linebender/kurbo#335)?

Would love to see polygons too, but I guess this should be handled upstream (linebender/kurbo#335)?

@musjj It's actually doable using the Bezier Curve, it supports, line, quadratic curve, and cubic curve. Right now it's just that it may be a little tedious to do it, and might need a better interface.

A huge chunk of this issue is blocked by #39 and #30

should this be moved to bevy_vello_graphics?

@aymey not really, at least not all of them, some of them are not related to vector graphics. I think we will move the individual issues into their respective repo and keep this issue here to track all of them.