MQTT v3.1.1 client library for iOS and OS X written with Swift 3
Build with Xcode 8.0 / Swift 3
###CocoaPods Install using CocoaPods by adding this line to your Podfile:
use_frameworks! # Add this if you are targeting iOS 8+ or using Swift
pod 'CocoaMQTT'
Then, run the following command:
$ pod install
###Carthage Install using Carthage by adding the following lines to your Cartfile:
github "robbiehanson/CocoaAsyncSocket" "master"
github "CrazyWisdom/MSWeakTimer" "master"
github "emqtt/CocoaMQTT" "master"
Then, run the following command:
$ carthage update --platform iOS
Last if you're building for OS X:
- On your application targets “General” settings tab, in the “Embedded Binaries” section, drag and drop CocoaMQTT.framework from the Carthage/Build/Mac folder on disk.
If you're building for iOS, tvOS:
-
On your application targets “General” settings tab, in the “Linked Frameworks and Libraries” section, drag and drop each framework you want to use from the Carthage/Build folder on disk.
-
On your application targets “Build Phases” settings tab, click the “+” icon and choose “New Run Script Phase”. Create a Run Script with the following contents:
/usr/local/bin/carthage copy-frameworks
-
and add the paths to the frameworks you want to use under “Input Files”, e.g.:
$(SRCROOT)/Carthage/Build/iOS/CocoaMQTT.framework
Example in Example project:
let clientID = "CocoaMQTT-" + String(NSProcessInfo().processIdentifier)
let mqtt = CocoaMQTT(clientID: clientID, host: "localhost", port: 1883)
mqtt.username = "test"
mqtt.password = "public"
mqtt.willMessage = CocoaMQTTWill(topic: "/will", message: "dieout")
mqtt.keepAlive = 60
mqtt.delegate = self
mqtt.connect()
/**
* Blueprint of the MQTT client
*/
protocol CocoaMQTTClient {
var host: String { get set }
var port: UInt16 { get set }
var clientID: String { get }
var username: String? {get set}
var password: String? {get set}
var cleanSession: Bool {get set}
var keepAlive: UInt16 {get set}
var willMessage: CocoaMQTTWill? {get set}
func connect() -> Bool
func publish(_ topic: String, withString string: String, qos: CocoaMQTTQOS, retained: Bool, dup: Bool) -> UInt16
func publish(_ message: CocoaMQTTMessage) -> UInt16
func subscribe(_ topic: String, qos: CocoaMQTTQOS) -> UInt16
func unsubscribe(_ topic: String) -> UInt16
func ping()
func disconnect()
}
/**
* MQTT Delegate
*/
@objc public protocol CocoaMQTTDelegate {
/// MQTT connected with server
func mqtt(_ mqtt: CocoaMQTT, didConnect host: String, port: Int)
func mqtt(_ mqtt: CocoaMQTT, didConnectAck ack: CocoaMQTTConnAck)
func mqtt(_ mqtt: CocoaMQTT, didPublishMessage message: CocoaMQTTMessage, id: UInt16)
func mqtt(_ mqtt: CocoaMQTT, didPublishAck id: UInt16)
func mqtt(_ mqtt: CocoaMQTT, didReceiveMessage message: CocoaMQTTMessage, id: UInt16 )
func mqtt(_ mqtt: CocoaMQTT, didSubscribeTopic topic: String)
func mqtt(_ mqtt: CocoaMQTT, didUnsubscribeTopic topic: String)
func mqttDidPing(_ mqtt: CocoaMQTT)
func mqttDidReceivePong(_ mqtt: CocoaMQTT)
func mqttDidDisconnect(_ mqtt: CocoaMQTT, withError err: Error?)
@objc optional func mqtt(_ mqtt: CocoaMQTT, didReceive trust: SecTrust, completionHandler: @escaping (Bool) -> Void)
}
These third-party functions are used:
MIT License (see LICENSE
)
Feng Lee feng@emqtt.io