... is the Simple LOVE Audio Manager formerly known as the Benignly Designed Sound Manager. It's a minimally invasive augmentation of LOVE's audio module. In contrast to sources that can only have one simultaneous playing instance, SLAM sources create instances when played. This way you can play one source multiple times at once. Each instance will inherit the settings (volume, speed, looping, ...) of it's SLAM source, but can override them.
SLAM also features tags, which can be used to modify a number of sources at the same time.
require 'slam'
function love.load()
music = love.audio.newSource('music.ogg', 'stream') -- creates a new SLAM source
music:setLooping(true) -- all instances will be looping
music:setVolume(.3) -- set volume for all instances
love.audio.play(music) -- play music
woosh = love.audio.newSource({'woosh1.ogg', 'woosh2.ogg'}, 'static')
end
function love.keypressed()
local instance = woosh:play() -- creates a new instance
instance:setPitch(.5 + math.random() * .5) -- set pitch for this instance only
end
source = love.audio.newSource(what, how)
Returns a new SLAM source. Accepts the same parameters as
love.audio.newSource, with one
major difference: what
can be a table, in which case each new playing
instance will pick an item of that table at random.
instance = love.audio.play(source)
instance = source:play()
Plays a source, removes all paused instances and returns a handle to the player
instance. Instances will inherit the settings (looping, pitch, volume) of
source
.
love.audio.stop(source)
source:stop()
Stops all playing instances of a source.
love.audio.stop()
Stops all playing instances.
source:pause()
Pauses all playing instances of a source.
source:resume()
Resumes all paused instances of a source. Note: source:play() clears paused instances from a paused source.
source:isStatic()
Returns true
if the source is static, false
otherwise.
looping = source:isLooping()
source:setLooping(looping)
pitch = source:getPitch()
source:setPitch(pitch)
volume = source:getVolume()
source:setVolume(volume)
Sets properties for all instances. Affects playing instances immediately. For details on the parameters, see the LOVE wiki.
All functions that affect LOVE Sources can be applied to SLAM instances. These are:
love.audio.pause(instance)
instance:pause()
instance:isPaused()
love.audio.play(instance)
instance:play()
love.audio.resume(instance)
instance:resume()
love.audio.rewind(instance)
instance:rewind()
instance:getDirection()
instance:setDirection()
instance:getPitch()
instance:setPitch()
instance:getPosition()
instance:setPosition()
instance:getVelocity()
instance:setVelocity()
instance:getVolume()
instance:setVolume()
instance:isLooping()
instance:setLooping()
See the LOVE wiki for details.
With tags you can group several sources together and call functions upon them. A simple example:
-- add some stuff to the background tag
drums:addTags('music')
baseline:addTags('background', 'music') -- a source can have multiple tags
muttering:addTags('background')
noise:addTags('background')
cars:addTags('background')
(...)
love.audio.tags.background.setVolume(0) -- mute all background sounds
love.audio.tags.music.setVolume(.1) -- ... but keep the music alive
source:addTags(tag, ...)
Adds one or more tags to a source. By default, all sources are member of the
tag all
.
source:removeTags(tag, ...)
Remove one or more tags from a source.
love.audio.tags.TAG.FUNCTION(...)
love.audio.tags[TAG].FUNCTION(...)
Calls FUNCTION
on all sources tagged with TAG
.