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AVANGO is a free software framework designed for interactive, distributed applications. It supports a large range of displays from standard desktop applications to large-scale immersive Virtual Reality installations.
Please cite our work when using our software in your own research or publication.
https://www.uni-weimar.de/de/medien/professuren/vr/software/
You need a NVIDIA GPU that supports OpenGL 4.2 and CUDA.
The following guide serves as a step-by-step tutorial on how to build the dependencies and avango itself on Linux. It was tested on a fresh installation of Ubuntu 16.04, and the latest commit at the point of writing was 0264611
.
As a prerequisite, our rendering engine guacamole must be installed. Please follow the instructions on the GitHub repository for further instructions. The steps to install avango afterwards are as follows:
apt-get install libpython3.5-dev
- clone https://github.com/vrsys/avango (this repository)
- adapt find script
cmake/modules/find_schism.cmake
such thatSCHISM_INCLUDE_SEARCH_DIRS
andSCHISM_LIBRARY_SEARCH_DIRS
contain the paths created during the installation of schism in the guacamole installation tutorial - configure with CMake and set paths to dependencies as mentioned in the guacamole tutorial if not found automatically; in particular, set
GUACAMOLE_INCLUDE_DIRS
andGUACAMOLE_LIBRARY_DIRS
toinstall/include
andinstall/lib
in the guacamole directory - when CMake can't find
libboost_python3
although it was installed, changeBoost_PYTHON3_LIBRARY_DEBUG
andBoost_PYTHON3_LIBRARY_RELEASE
to/usr/lib/x86_64-linux-gnu/libboost_python-py35.so
- CMake flags that were set to ON during writing of this tutorial:
AVANGO_DISTRIBUTION_SUPPORT
,AVANGO_LOD_SUPPORT
,AVANGO_PHYSICS_SUPPORT
,AVANGO_RUNTIME_PROGRAM_COMPILATION
,AVANGO_SKELANIM_SUPPORT
,AVANGO_TV_3_SUPPORT
,AVANGO_VIDEO3D_SUPPORT
make
If everything worked well, you can start by running an example in the examples/
directory, e.g. the simple_example
.