scene rotation
Closed this issue · 2 comments
Bin-ze commented
When I use Vuer to visualize a 3dgs scene and drag the mouse, the scene will rotate around the specified world axis.
after:
But this will cause the camera to see through the wall in indoor scenes.
I wish I could keep the scene the same and change the camera position.
Therefore I want to know how I can set up the rotation to keep the camera's origin fixed in the camera coordinate system and just change the R matrix of the camera coordinate system. This simulates the effect of humans walking and turning in the scene.