/nanos-ground-trace

Get Traces from the sky serverside

Primary LanguageLuaThe UnlicenseUnlicense

EXPERIMENTAL

How it works

  • The traces are ordered as chunks, they are saved in the Cache folder for each map when the package is unloaded and the Cache is loaded on package load.
  • The server Interval will ask each player that possess a character to calculate traces of the nearest chunk that is not calculated (with a max distance where from the character)
  • The client will send back the chunk traces
  • The chunk and traces keys are mapped with strings and idk how it works