/fatsfvframedatajson

The SFV JSON that's used in Frame Assistant Tool (FAT)

GNU General Public License v3.0GPL-3.0

FAT - SFV Frame Data JSON

This is the exact SFV frame data JSON file that FAT and FATOnline use. The frame data itself is mostly kept up to date by @HatsonFGC and to a lesser extent @D4RK_ONION (me), @Arlieth, @Frostdiener and BananaCyclone.

Recent Format Changes (2.6.0)

  • I've changed the cancelsTo entry to be an array of entries. I think we can all agree that's better

The Spreadsheet

The information is created on this google sheet which I then pull together into this JSON. If you want to report an error, please do so on this discord. As I do not manually edit this file, pull requests or created issues are pointless. No, I probably wont give you spreadsheet edit access!

JSON format

The JSON is formatted as follows:

{
    "character1": {
        "moves": {
            "normal": {
                "move 1": {
                    "stat1": 23,
                    "stat2": true,
                    ...
                },
                "move 2": {
                    "stat1": 4,
                    "stat2": false,
                    ...
                }
                ...
            },
            "vtOne": {
                "move 2": {
                    "stat1": 3,
                    "stat2": false,
                    ...
                }
                ...
            },
            "vtTwo": {
                "move 1": {
                    "stat1": 67,
                    "stat2": true,
                    ...
                },
                ...
            }
        "stats": {
            "stat1": 1000,
            "stat2": 3,
            ...
       }
   },
   ...
}
            
            

Please note: only moves that change in VT1/2 exist inside that objects. However all characters have a VT1/2 object, even if it's empty. If you'd like to see what each key/value pair means, you can check the first sheet on the spreadsheet here

Using this file

You are free to use this file in your own projects as per the license here. Basically give us credit!