Snake in my Boot
An implementation of Snake written in bare-metal / BIOS x86 assembly and C that fits into an MBR bootloader.
Play
Run make run
to start the game in QEMU.
Design
Check References
for guides I used to write this
Boot starts in boot.asm
which sets up enough registers for C to be able to
run. This includes zeroing-out the BSS data segment created by GCC.
The "business logic" is all in C, with utility functions written in assembly. The utility functions read the keyboard and draw the screen, both of which require either interrupts or segments which GCC can't natively perform.
Why not use inline asm?
I didn't want to.
Why not write everything in asm?
I wanted to learn about how C interacts with assembly, how they are linked together, and what bare-metal C looks like in x86.