Some late hl2 levels look corrupted
Closed this issue · 1 comments
w23 commented
https://youtu.be/2Uaft9KNkm0?t=1h46m39s
I have seen this as a mesa bug previously. But most likely this is an issue with wrong indexes or vbo.
w23 commented
The issue here is with >65536 vertices per VBO. Apparently, this case wasn't implemented properly, so indices don't point to the right vertices. This requirement cannot be relaxed because RPi doesn't have support for 32-bit indices and stuck at 16-bit max.